this is really good! i just have some nitpicks:
this might just be because i was using uncapped, but the glass shards tended to get launched too hard and were only really visible if the monitor was under a roof
i think the glass shattering sound should be a bit quieter so that it can be more subtle, like how it is in triple trouble
and lastly an update to this so that it has effects for badniks would be really nice too