Millie "BluEyes" Prower

Millie "BluEyes" Prower v1.4.1.1

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Millie
"BluEyes"
Prower

blueyes css.PNG

A slightly older Tails from the not-so-distant future, BluEyes provides a slightly speedier take on the twin-tailed prodigy we all know and love. Soar through the air to build up potential energy, and then release it to launch yourself at incredible speeds!

Ability: Propeller Boost
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Rather than one continuous and slow hover, BluEyes's flight comes in distinct bursts. Each one acts similarly to an additional midair jump, providing an upward boost.

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You may notice that every time you jump, a meter will appear in the center of your screen. This meter indicates how many Propeller Boosts you have left, up to a maximum of 5.

BluEyes's Propeller Boosts allow her to move through the air more quickly than her vanilla counterpart, at the cost of some mobility. She can move through the air with ease, but she struggles to reach quite the same heights as her younger self. This might make her skill floor a bit higher than vanilla Tails, but her skill ceiling is significantly higher, due to a combination of this and a connected ability...

Ability: Tailspin
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After using one or more Propeller Boosts, press Spin, and BluEyes will launch forward with all the potential energy she's built up! The more Propeller Boosts you've used, the faster the Tailspin will go. Even if you're out of Propeller Boosts, you can still use the Tailspin –and, in fact, that's when it's at its fastest!

Special: Crosswind
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While BluEyes's Tailspin can be a great way to hit your opponents so quick that they won't know what hit 'em, missing your shot and leaving your fate in the hands of gravity can be a death sentence on some maps. That's where her special move comes in: Crosswind!

BluEyes whips up a tiny tornado to propel herself upwards, restoring Propeller Boosts as she does. The longer you hold Fire, the longer it'll last and the more Propeller Boosts you'll recover, but the longer it'll take before you can use it again. It's also pretty costly at 20 rings.

It's well worth the price, though, as it allows you to keep using yourself as a fluffy missile without having to worry about where you'll end up if you miss. You may want to hold off on using the Tailspin as an attack while Crosswind is on cooldown, but once it's ready, fire away!

  • be_hudscale - Controls how large the Propeller Boost indicator is. Defaults to 0.75.
  • be_hudtrans - Controls whether the Propeller Boost indicator will be rendered at half or full translucency. Defaults to Half.
  • be_hudanimation - Controls whether or not the Propeller Boost indicator animates in and out. Defaults to On.

  • Character sprites (including CSS art): From vanilla SRB2, edited by me​
  • Milne dance sprites: @crystallinegazer, edited by me​
  • Scripting, HUD graphics: Me​
  • Additional SFX: Edited from Sonic the Hedgehog (2006)​
  • Skincolor: Xtra Shades by @Lamonite​
  • XMomentum "oof" sprite: @Frostiikin​
Author
PikaJade
Downloads
9,552
Views
28,379
Extension type
pk3
File size
607 KB
MD5 Hash
4b41fc342f5e61639d07a2dd716eb235
First release
Last update

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Latest updates

  1. v1.4.1.1 - Milne Dance Support

    Jumped the gun on posting the last update a bit, so here's a tiny little update to add something...
  2. v1.4.1 - Tailspin Visual Tweaks

    Added a fancy new spinny effect to the Tailspin to add more visual impact Tightened up the...
  3. v1.4 - Actually, On Second Thought, Let's Slow Back Down A Little!

    Uh oh! Looks like someone got nerfed! Not to worry, though - while I was opposed to the idea of...

Latest reviews

Absolutely fantastic! I love playing Millie! She's easily my favorite modded character to play – as far as comparing against vanilla characters goes, it's a tough decision between her and Metal Sonic!

I am already speedrunning the game with her, first with single level runs before I commit to full game runs, similar to my process with Metal Sonic and to a lesser extent Metal Knuckles from the R Chars addon. I love how fast she feels in the air.

At this point, I've played so many characters that I discovered the limit to how many save files one can have in single-player – it's 30 if you didn't know, although if you're the type to download and play a lot of modded characters as I seem to be, you probably already knew that – but BluEyes is one of the few I find myself coming back to. It helps a lot that I can identify with her more than any other character I have thus far.

Try her for yourself, seriously! She's a lot of fun!
Upvote 0
Y'know, I knew HRT changes everything for someone, but I would never think of making someones moveset more fun.

Anyways, I love this a lot, her flight boost flows so much better compared to base Tails. And the tailspin changing with the amount of used boosts?? That's such a cool feature.
Upvote 4
Fairly fun moveset, and the sprite edits are definitely underappreciated in my opinion, especially the running sprites. The flight does feel more like multiple double jumps rather than a speedier interpretation of tails flying, but it's still fun and the tailspin combined with it makes them really fun to use. That's about all I have to say though.
Upvote 0
i like the character and how it plays
sadly can't be in a super form
still is nice on the flight aspect and not have to broke my hand on
Upvote 0
This Tails edit, alongside being a good change of pace from the many Sonic edits (for the record I'm not saying they are bad, rather they way too many to count), it's also really fun to play.
Not only she have a moveset that makes her unique from vanilla Tails, but the tailspin attack very risk-reward with its "more flight, more speed".
The only issue I got with BlueEyes is that the flying hud is way too big and it can get very annoying if you are playing on first person, but that can easily be fixed.
Upvote 3
First we had greeneyes, then we had fps fang, now we have blueyes. This is a masterpiece.
Upvote 5
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