okay soooo, i wanted this update to have some more maps but its been a while since i've updated this so i might as well release some new stuff shown in the aniversary
alsooooo... the new map of this update has time trial ghost from DG-17!, for both race and prism mode, be sure to checkout The Reef
so here's the patch notes :lol:

General changes
  • added new music for the resonance zones
  • fixed and added some stuff on the musicdef
Ray City
  • fixed some typos (again)
  • removed a downwards dash ring
  • the red spring wall should be easier to hit + has been slightly extended
Mountain Observatory
  • extended the deathplane on the bridge after the spiral
  • raised the bridge before the cave section
  • added anothe death plane near the spiral (this one is for people that might ger launched into a secret area in multiplayer)
  • added ring boxes on the secret alt route near the end
Starry Night
  • made the first set of springs a little bit bigger
  • made some few visual updates
  • added a ring box in one of the light block paths
Moon Sanctum
  • Added a encore palette
Phoenix Highway
  • slightly raised the blue dash rings on the first bridge
  • added aditional dash rings near the end in case you are too fast after taking the final tripwire
Sunset Nebula
  • chat new rock and springs ha been added to the start!
  • added more hints for the changes in the final lap
  • added more deathplanes in out of bounds areas
Silvercloud 2
  • added encore palette
  • REMOVED GLUE (LITERALLY)
Resonance zone wallace/ship
  • lags less! (still some fps loss but like even i fell less fps drops compared to the last version)
Aeropolis 2
  • added more rings around the track
Uni 2 hell
  • has a level icon now, (no minimap though, good luck :>)
The Reef
  • added new map

???
  • added a new section 🐟 + rings

i might make a update next month but for now i will try and work on more maps, been kinda distracted doing more stuff (still ring racers related) not sure if i missed some more changes but that's all for now
anyway..., like they say it in a monster hunting game...
Happy Ring Racing!.
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Reactions: Diggle
sooooooooooooooo... yeeaaaaaaah?????
version 2 of lizardpack featuring lots of changes on a lots of maps + a few more aditions
AND ALSO A SOMEWHAT COMPLETED CUP
there's also new general stuff too!, you might see it while trying out one of the new maps
and there's also new staff ghosts!, mostly just for one map for now but new you have the chance practice your "lines" thanks to them!, (okay really, thanks for those that send me a ghost and for those i asked)
oh and yeah here's the list of changes.


General changes
  • added new cup
  • added Phoenix highway
  • added another map...
Ray city
  • Added some new stuff in the main tripwire
Misty maze
  • added animated textures + a few more details
  • added a few sneaker panels in off road sections
  • fixed waypoint/respawn jank near the second checkpoint
  • made it so that the last shortcut closes itself on the final lap
Mountain observatory
  • i forgor but i did a few tweaks there too
  • added fences to avoid falling in some areas
Stardust speedway good future
  • found the reason for why people died on the first and second loop and now that shouldn't happen
the citadel stays the same for now... (as well for both resonance zones for satellite cup

Starry Night
  • added a few more details + texture changes
  • Added some new stuff
  • made it so you can't be miss the last set of dash rings befor the finish line (the ones above the yellow springs)
Moon sanctum
  • aligned some textures to look less 2.1-ish (mostly for the starting area)
  • made some parts of the road a little big bigger
Sunset nebula
  • finish line is a little bit bigger over a certain side
  • tried to make some changes on lap 3 more obvious (idk if i even a good job with that)
silvercloud island acr 2 stays the same || i will probably make that offroad section even more like glue ||

Resonance zone Wallace
  • should lag a little bit less now (at least for me so everyone else should lag less too) but the lag itself its not gone saddly (I LEGIT DON'T KNOW WHAT IS CAUSING THAT)

aaaaaaaand that should be all of the new stuff + changes!
so far there's only 3 maps with a new thingy i like a lot, i could add more of those in other maps maybe
be sure to check those out on free play mode so you're able to get used to them, even if ray city didn't get that many changes it would be better to check some of the general new stuff there

aaaaaanywaaaaaay.... im gonna head back to space now, good luck racing!​
stuff that i didn't realize until i got pinged on discord, i took a break since last hotfix so sorry if i took a while to launch this update

Citadel of Mystikke
  • fixed a tripwire that was extended downwards
  • added a few ring boxes and items near the start

Sunset nebula
  • Added ark arrows in certain places (OH MY GOD WHY DO I KEEP FORGETING TO ADD THESE)
  • Removed final lap music (mostly to reduce the file size a little bit)
Resonance zone Wallace
  • Added missing deathplane
just a quick thing

Sunset Nebula
  • Fixed and moved the first checkpoint so it works as intended
its been a while h u h
okay so the obvious main thing for this update is that now all of the maps in the pack work for 2.4
and there's also 2 new maps, tbh i wanted to add more but my creative energy is kinda low atm

so anyway here's le changes (i fixed some more stuff but i already forgot some of those lol)

General changes
  • added checkpoints to every race map
Mountain Observatory
  • added a fence in the spiral turn to make void falling at high speeds
  • made the spiral section a little bit bigger
Starry Night zone
  • removed a missing death pit
Sunset Nebula
  • added new map, based on a piece made by my good friendo AngelCWarrior :wow: (you can see it here), and thanks to wally for recomending me songs for the map
Ship (Resonance Zone Wallace)
  • added new map

that should be all! (i think)
there's no new secrets this time (but one got slightly changed)
oh and rememeber that i said that all the race maps have checkpoints?, well the resonance zones also have those (and they also got new stuff for special mode too, go and replay those to see it)
they all have onle single checkpoint at the start, take this as a unique gimmick for these


okay that's all
don't mind the waypoint jank in sunset nebula (trust me i tried to fix that multiple times) only happens at the start of lap 2
byebye :raymongus: :emoji_49:
its been a while since i updated the map pack so, now that newest cerv.id ended i might add my map there here too (it can be found on the lost and found section)
PLUS
adding a bunch of recomended stuff in some maps + some tweaks

Ray city
  • changed the angle of the red spring in the first sneaker panel path at the first set if item boxes
  • changed the angle of some springs in a hidden sneaker panel
  • changed the angle of the yellow springs in the main tripwire shortcut (now you can charge a rainbow miniturbo)
Misty maze
  • made it so the main path a little bit wider after the blue dash ring tripwire
  • added a new waypoint to avoid falling down the bridge after the blue dash ring tripwire when the player respawns early
Stardust speedway
  • made it so the last tripwire disapears on lap
Mountain Observatory
  • added new death planes in parts of the geneal map
  • made the second bridge part a little bit more wider
  • new dash rings for people that get pretty fast in the air in the last set of springs and get to drive trough a small came
Silvercloud island Act2
  • reduced the friction in the set of offroad near the first tripwire
  • added some more death planes
Resonance zone (acheron - race)
  • Added new death planes to the race version + fixed some item capsules that didn't appear in some sections
Aeropolis Act 2
  • added new map
i might have missed some more changed stuff (since i had this saved for a while lol) be sure to tell me if there's any issues like always
have fun in aeropolis
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Reactions: PureTwo
kinda of fast update after moon sanctum huh.
a n y w a y this one comes with 2 maps, and i kinda made a desition on making battle maps separate from the main cups, but you will have to FIND THEM FIRST in order to play them (puzzle plank wont be affected by this), im gonna give the way on where to unlock them:
the way to get to them is on the original maps (not oc maps and not the already existing maps like mizty maze and stardust speedway) the one for this update is in Mountain Observatory, Moon Sanctum has been updated too so now you can get to Puzzle Plank galaxy by playing in grand prix and in free play mode (and you gotta beat it i think, im not sure how the unlocking maps fully work but it worked for me)

anyway for real now, the list of stuff

Ray City
  • added stuff for encore mode (please check it out, its really cool :wow:)
Mountain Observatory
  • added a way to get to unluck a map there
Stardust Speedway (good future)
  • added a new red spring near the end
  • added a ark arrow near the end
  • moved the last set of red springs at the end
Moon Sanctum
  • fixed a issue where you would respawn in a shortcut
  • added a way to get to Puzzle Plank Galaxy (only for single player of course)
Silvercloud Island act 2
  • Added new map (shout outs to the cosmic lounge server for the replays)
Fluffy Bluff Galaxy
  • Added new map
    (has some cameos lol)
that's all for this update, like always if there's anny issues ping me on any of the servers you see me in discord ofc

have fun exploring space

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Reactions: PureTwo
after the first aniversary marathon on diggle's stream, Moon Sanctum is here.
and along side a bonus battle map, Puzzle Plank Galaxy, Ray city also got a general visual update
it features artwork from @angelcwarrior (on bluesky and twitter)
with that this makes the map have 10 maps now.
anyway lil changelog:

Ray city
  • General changes to textures
  • main shortcut is disabled once lap 3 starts
Starry Night zone
  • Added a new set of spring at the first pring jump
  • added a exclamation sign near the first neon platform
Moon Sanctum
  • Added new map
Puzzle Plank
  • Added new map
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Reactions: PureTwo
just some small things and added a new map that i wanted to add in 1.5

General changes
  • very small visual changes in some maps
  • made part easier to see (i did those shortly after 1.5 and i kinda forgot some of the stuff)
  • added more staff ghost (remember than you can send me thosse in disscord dms)
Misty Maze
  • removed one of the sneaker panels in the shortcut near the start, and the rest got moved to be bloser to the middle of the sector where they are
  • added a fence in the curve at the start (no more falling there yay)
Citadel (Resonance Zone Acheron)
  • added new sleaded star map
  • this also work for race (IMPORTANT: the race map has a different wad name, special uses LZ_sealedstarcitadel and the one for regular races is LZ_sealedstarcitadelRACE)

if i forgot anything in this update be sure to ping me in the official server
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Reactions: A Psyduck
after nearly 4 months
a map from around september of last year is finally done, i had fun making the textures for it
and there's more, the city sealed star (now called resonance zone, but not in its wadname) is now abiable to be played in race too!, it was planed to work that way since i made it and now i made some small adjustements to make it more multiplayer friendly.
anyway here's the change long

General changes
  • logo got updated
  • added credits text file
Mountain Observatory
  • scale of the map has ben changed from 4 to 3, it should be shorter and more challenging in general (and wackier)
Citadel Of Misttyke
  • new map
Starry Night 1
  • added ark signs to make some parts easier to see for new players
  • small visual update
City (resonance zone ray)
  • added custom price for the sealed star
  • now playable in race mode


as for now im making another sealed star for satellite cup, have fun with the new stuff!
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Reactions: PureTwo
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