so, this i kinda of a quick update?, im surpriced that i made a map kick quick.
also, the lizard cup will work as a place holder for the tracks that don't have their own cup yet (plus people liked the mettoo)

Gneral changes
  • edited rollingmitzi's staff ghost
  • added new staff ghost to mountain observatory
Starry Night 1
  • new map
  • Cool!
Reactions: *GOOFYRAT!*
Mountain Observatory
  • replaced the wrong sky textures in the soc
  • made it easier to know where to go in one of the shortcuts
  • added respawn planes near one of the observatories
its been a while since i added a new map huh, i've been making some new maps so to not keep you guys waiting here's a (kinda quick???) map for the pack
oh and don't worry about the lizard cup and the mettoo, they will come back later
anyway here's the real change log

Gneral changes
  • Stadust Speedway has been moved to the new cup

Ray city
  • changed the main shorcut of the track making it a little longer
  • changed some visuals in general
  • ssmall change for the main layout of the track
Misty Maze act1
  • added a small lap 2 detail
  • made it so you can't clip trough some of the mid textures near a respawn plane
  • fixed a visual bug near a fauntain + water visuals
Stardust Speedway
  • added changes to the skybox every time you enter a new lap
Mountain Observatory
  • new map

and that's all for now, i decided to update the map pack now since i might not be able to do it later this week.
anyways, have a good time watching the stars.
  • Cool!
Reactions: PureTwo
this took a little bit more time that it need it

a n y w a y

all of these are general changes
  • added custom intro music for some of the tracks
  • added staf ghost!, thanks to RollingMitzy for sending me the replays
  • added a new logo at the start of the tracks
Stardust Speeday
  • made it so the half pipes are WAY more consistant, now you can be safe to go with super high speeds trough these

im still working on the next track for the pack, i've been mostly been doing stuff for uni rn
Ray City
  • made it so you're not able to use the bonus of the trick ring near the start allowing you to take the first shortcut

Misty Maze
  • added act number to the name display
  • made it so you canot stand on top of a wall that allowed a skip
Stardust Speeday (good future)
  • changed some mid textures that allowed you to skip the final shortcut
  • added a spraycan spot
added the start of some lore in the zone that has 2 S in its name and near a spray

thanks to yoshi for letting me know some issues in discord
sooooooooooo... its been a while (i was kinda just indesive on when to post this lol)

a n y w a y

  • Misty Maze
    • removed (and moved) the loop.
    • not that many changes from last time

  • Ray City
    • made some parts of the main road smaller
    • plus some more minor stuff (don't really rememeber since they are very minor)
new addition: Stardust speed way (good future)

oh yeah in any case you guys had some ghosts already for the maps like in the last update. send me your ghost via dm on discord (i might not respond sorry)

anyway x2
have fun with thise one!, and be sure to not check other people's rooms haha
  • misty maze
    • reduced the size of the map (not the big of a change)
    • reduced the amount of laps of 3 to 2
    • added alt music (this was requested by a lot of people lmao)
    • added a instakill barrier near some clouds in order to avoid a ultra shortcut (explotion = funni)
    • added more deathpits to some sectors that could leave the player stuck
    • added spikes near some areas
    • added some mid textures near the start for avoiding getting trown into a deathpit
    • reduction of rings in capsules
    • the 3 item boxes near the finish line have been turned into ring boxes
    • fixed a problem where bots would end up entering lap 0 out of nowhere after crosing the finish line (i hope this actually works now)
oh and sorry for this but the loop is still acting the same, planing on maybe moving it to being part of the scenary instead if i don't find a way to actually make it similar to the regular loops, and ngl i didn't think that letting the players go into one of the solid cascades would end up being able to found broken shortcut

  • ray city
    • reduced the size of the road in one of the paths
    • reduced the amount of rings in itemboxes
    • first tripwire shortcut removed from the mini map
    • rised the size of the springs near the end
hey everyone okay so, after some time and having to do exams i can finally do more things for the map pack!
anyway here's the new stuff

  • added new map (not a oc based map this time lol)
    • misty maze zone (from sonic megamix mania)
  • changes to ray city
    • added more sprigs
    • added more item boxes for the main path
    • added bright maps (now it looks cooler than before :wow::wow::wow:)

simplefied the stuff since i've been slowlly working on this for some time so idk if i forgot a thing lel, oh and you guys can also send me staff ghost too, send those via discord (my username is the same as the one i have here lol)
anyway
have fun traveling trough space and cities i guess
  • added alt music for ray city
  • added some ring boxes
  • one sneaker panel changed to a supercharged sneaker panel
  • the shortgut after the set of blue dash rings now has some dash rings (optional lol) for avoiding hitting the wall
  • added a small indication to where to go at the start of the long tunel with dash panels (good thing that i saw this on a replay because i saw people going in the wrong direction there (sorry))
  • a funni got text now:wow:
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