• misty maze
    • reduced the size of the map (not the big of a change)
    • reduced the amount of laps of 3 to 2
    • added alt music (this was requested by a lot of people lmao)
    • added a instakill barrier near some clouds in order to avoid a ultra shortcut (explotion = funni)
    • added more deathpits to some sectors that could leave the player stuck
    • added spikes near some areas
    • added some mid textures near the start for avoiding getting trown into a deathpit
    • reduction of rings in capsules
    • the 3 item boxes near the finish line have been turned into ring boxes
    • fixed a problem where bots would end up entering lap 0 out of nowhere after crosing the finish line (i hope this actually works now)
oh and sorry for this but the loop is still acting the same, planing on maybe moving it to being part of the scenary instead if i don't find a way to actually make it similar to the regular loops, and ngl i didn't think that letting the players go into one of the solid cascades would end up being able to found broken shortcut

  • ray city
    • reduced the size of the road in one of the paths
    • reduced the amount of rings in itemboxes
    • first tripwire shortcut removed from the mini map
    • rised the size of the springs near the end
hey everyone okay so, after some time and having to do exams i can finally do more things for the map pack!
anyway here's the new stuff

  • added new map (not a oc based map this time lol)
    • misty maze zone (from sonic megamix mania)
  • changes to ray city
    • added more sprigs
    • added more item boxes for the main path
    • added bright maps (now it looks cooler than before :wow::wow::wow:)

simplefied the stuff since i've been slowlly working on this for some time so idk if i forgot a thing lel, oh and you guys can also send me staff ghost too, send those via discord (my username is the same as the one i have here lol)
anyway
have fun traveling trough space and cities i guess
  • added alt music for ray city
  • added some ring boxes
  • one sneaker panel changed to a supercharged sneaker panel
  • the shortgut after the set of blue dash rings now has some dash rings (optional lol) for avoiding hitting the wall
  • added a small indication to where to go at the start of the long tunel with dash panels (good thing that i saw this on a replay because i saw people going in the wrong direction there (sorry))
  • a funni got text now:wow:
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