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I will be honest, this is really bad, it makes me wonder how it even was accepted, for the first part, the file name isn't right, there is no file name conventions, and the mod is literally a simple edit of Sonic's SOC. Anyone who learned how to SOC can do this in seconds. Checking the code, I believe the only code he wrote was Redirect.lua. This is such a baselevel change that I can teach a toddler how to do this in a day. This mod just feels like a compilation of reusable addons to make a mediocre at best Sonic. I didn't want to be this critical on one mod, this just feels so low effort. In my opinion, to make this mod a little better, Sonic should be given some type of way to go fast, as he lacks that right now, and if we don't include all of the other Lua, he doesn't have a to go up, which base Sonic doesn't have, but would be nice on a modded Sonic. Making the homing attack a flow type of move would also be useful to this speed. TLDR: Mod feels low effort, to make better, give Sonic speed and verticality. Sorry for the long review
Powershows
Powershows
Hello! I read and acknowledged your issues, first off, The second version will have custom made Lua's or at least a modified version of one, which the modified version will become a base for my own Lua's in the future. now about the speed,
I wanted the thok to be 'adventure' accurate making the thok not speed reliant, and making making him more vertical to catch up with Tails and Knuckles. See this sonic isn't about speed making him more 'controller friendly' as I play with a controller myself and it's a bit harder reacting to speed then on Keyboard and Mouse.
Upvote 0
This mod's an absolutely wonderful upgrade from the classic standalone Milne mod. Glad she kept the dance too.
I hope Iclyn gets some similar sort of easter egg in the future. Iclyn is VERY fun to play for me too.

Update: After extensive play, I found a couple visual oddities.

Like others have said, when Milne is carrying an object and facing towards the camera, her arms seem to be on top of her head. Sorry if it's a deliberate design choice, though it looks very weird and totally conflicts with all the other sprites where her arms appear to be behind her head.

Iclyn's facing-away-from-camera skating sprites are literally backwards, in a sense.
If her left foot is raised behind her while facing away from the camera, in all other angles it magically becomes her right foot being raised.
Upvote 0
this is sick bro
Powershows
Powershows
Thank You!
Upvote 2
Add's some much needed visual flare to SRB2! My only gripe is that the trail for Super Forms can't be disabled. Which wouldn't be much of a problem, if it weren't for the fact that the Super Trails makes seeing the actual character sprite very hard, ESPECIALLY when standing still. You're basically just a glowing hedgehog.

Overall, great mod, but unfortunately the problem with Super Forms stops me from putting this is my list of always-use mods.

If the problem were fixed, that would immediately bump it up to five stars, no doubt!
Sls64LGamingBro
Sls64LGamingBro
Thanks for the feedback, your request has been added to v1.0.5 (Which is already here).
Upvote 1
The truth is, you have a good style when creating these models.
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I LOVE THIS, IT IS LIKE EPIC!!!
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Pretty cool! I think the map has a nice feel to it.
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I really loved the models, but some things are a bit broken, Fang's model in his Boss Battle is bugged, I mean, his battle animation is bugged, but other than that it's great. I hope that in the future you, or the team, makes a model of the classic shadow and the junio sonic, it would be really cool.
Upvote 0
nice but I think you should add an option on true mach 4 to remove the green and red afterimages and only leave blue afterimages (btw its version 5)
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best noise mod in srbw2 kart ever
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I mean, its easier for your fingers what can I say.
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Kinda sad I missed the April Fools update, but hey! It's still as good a mod as it was!





Rest in pickles Conkeller.
Upvote 0
A pretty unique character, all things considered, I look forward to future updates for this character.

Making the player obtain emeralds to increase his flight meter, and using the emblem spots for powerups is a pretty clever way to encourage
exploration.

You can simplify the amount of buttons he uses and swap around the buttons.

For example: Instead of using tossflag you should use the fire button. Considering you can't open the menu while jumping or flying, you should use Custom 1 as the button instead.
The helmet button can be set to the spin button, and the robot buddy's shooting button should be set to fire instead.
Upvote 0
Really good and surprisingly faithful to the original level.
I do have a couple of problems, the starting area in Act 2 feels very tight and compact and it's a little bit too slopey. Then again, I'm saying this as somebody who primarily plays Spice Runners.
Some parts also feel a little bit more janky and not as satisfying as the original, but I can let that slide considering this is SRB2.
Otherwise it just works.
Aquavine
Aquavine
About that first area, I realized too late that its too small for comfort and I couldn’t fix it in any easy way because of vertex slopes, on the other note I’m happy that you enjoyed this stage.
Upvote 0
I love this level a lot, I have a request since I like playing with Rphys I was wondering if you could make it possible to launch yourself at the start of the ship.

But awesome level!!
Upvote 0
So, the only two decent levels here are Shiverstar Mall and Knothole Base. The other two feel really empty and not that fun.
If i've had to pick my favorite, it would be Knothole Base
Upvote 0
This mod does exactly what it says! Love the visual effect! The only thing holding it back is the lack of a toggle for the custom music.

Great mod!
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Never played these stages before but wow, I love this. Fantastic decoration and setpieces, I loved the twist of act 2 being the roboticized part of the garden. Just a generally awesome zone. Great stuff.
Upvote 0
hello, when u adding a new update cuz I think you should add a jump thok mode
Upvote 0
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