Kompackt Track Pack

Kompackt Track Pack v1.0.1d

What permissions do you give others to modify and/or maintain your submission?
Modify: ASK ME - Maintain: NO - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. No, others may not maintain my submission, even in my absence.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
My Map pack for SRB2Kart. It currently contains 3 tracks each with an encore variation.
ARID3.gif
ARID2.gif

ARID TEMPLE ZONE [MAPAT]
A Track based on a zone of the same name from the ROM hack: The S Factor: Sonia and Silver by Aquaslash & Pals.

POWER PLANT ZONE [COMING SOON]
A Track based on a zone of the same name from the ROM hack: Sonic Boom by snkenjoi & iojnekns.
kart0010.gif
kart0009.gif

kart0009.gif
INDIGO4.gif

INDIGO CIRCUIT [MAPDT]
A normal circuit map with an industrial theme to it.

??? [COMING SOON]
kart0012.gif
kart0013.gif

kart0012.gif
OOT4.gif

CNK Out of Time [MAPE9]
A Remake of Out of Time from Crash Nitro Kart.
Author
GDRamen
Downloads
475
Views
1,799
Extension type
pk3
File size
15.6 MB
MD5 Hash
91c4ceb2fd45c9ca205767de926e0ac5
First release
Last update
Rating
3.67 star(s) 3 ratings

More resources from GDRamen

Share this resource

Latest updates

  1. version 1.0.1d fixes.

    This week at Kungie.. I got a couple of issues fixed. Out of Time's map header: A little birdie...

Latest reviews

You have a lot of potential, given that your maps look well organized and planned, you certainly have a lot of potential.
The only point I hope to improve is the width of the roads, which I believe are larger than what we usually play (I also had a problem with this when I made my first maps), basic tip, use between 896 and 1024 wide.
I'm sure your mapping glowup will be greater than mine.
Upvote 0
A great first showing!

All the maps have pleasant music and nice visuals. CNK Out of Time is a solid port that I really have no issues with, it's adapted to 'Kart very well.

As for the other two maps, I feel that the road in both Arid Temple and Indigo Circuit is a bit too wide. You put certain obstacles or points of interest on the outside that feel punishingly obsolete due to the sheer distance you have to travel to get to them. The wall springs, as well, feel kind of like a moot point. They are punishing to players who would already be punished, and don't really add anything where they are placed right now.

Overall, though, I think the maps look great and are really pleasant to play. I think Indigo Circuit is my personal favorite, each section feels relatively distinct from the other and the music bops!
Upvote 1
Welcome to releases! These are some solid maps, especially for your first maps on here. Keep up the good work!
Upvote 1
Back
Top