Added a bit of leniency to the way awarding score works.
As long as your controlled player's z + player height is within range of the flag on the z axis, you will now be awarded score.
The flag is usually in a centered spot of the map. The compass will now help point you to the direction of the flag.
Thanks to CobaltBW for allowing me to use this from his Battlemod code.
Fixed a bug where you would not gain score in Water Hill Zone when on the top of the hill
Fixed a texture offset issue in the same map
Point allocation changes
No longer tied to the level
Point allocation is now tied to the flag and whether or not you have the aura effect.