This is a small patch that was meant to come along with 2.2.11's release to fix the issues it caused, but I decided to release it now because it's been rotting in my folders for several months now and 2.2.11 shows no sign of releasing anytime soon;
Changes are as follow:
The camera is no longer forced behind the player when dashing with Hand Sonic and can be moved around freely during the move as well.
The player is still locked to moving in the initial direction faced before activating the ability.
This also doubles as better support for the Simple mode controlscheme.
Hand Sonic can now trigger Power Spring.
Regular Hand Sonic gains a horizontal momentum increase when hitting sideways or diagonal springs.
Dive Hand Sonic gains a vertical momentum increase from straight or diagonal springs, and may activate them at a short range if your landing wasn't all that precise.
Added support for uncapped builds in preparation for 2.2.11's release
Improved support for BattleMod
Blocking Hand Sonic's extended slash hitbox will send Kanade into tumble.
Howling no longer drains Rings on hold and has a maximum duration of 4 seconds.
Fixed a bug where the wings would disappear if you fell on the floor during Angel Wing's preparation time, allowing usage of a regular Hand Sonic with a higher jump instead of a dive.
Fixed "Kanade Switching" which allowed any character to gain a permanent Hand Sonic state by switching skins the same frame Hand Sonic was used.
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