JSFN

[Open Assets] JSFN v2.1.4

Fang has decided he wanted to be included and blew up a wall inside the casino to make room for himself. No one is really sure how to get him to leave and he's been making deals with people trying to play the game, so maybe it's better if you stay away?

v1.3.0 Testers:
@MetallicLatteCaramel
@nika20

Patch Notes:
  • Added Fang
  • Actually fixed the bug that caused the issue in v1.2.1
    • (it was 1 typo, no clue why i didn't fix this in v1.2.2)
  • There is now proper "handling" for when a save file is broken
  • I forgot the rest, but who cares, just play the mod and figure it out. No one actually reads these anyway.
Patch Notes
  • Fixed a bug where it would be impossible to exit shops.

This won't fix the issue if you're on controller, but the root cause of the problem will be fixed next update.
I remembered I have free will with the updates and made the menus make more sense.
  • Menus now work with up and down inputs
  • If using a controller, accept/back are now forced to be the A/B buttons, instead of whatever was mapped to jump and spin
    • On MacOS, these may be swapped on D-Input controllers.
  • Probably broke a bunch of stuff
    • (please tell me here if anything bad happens)



"Hey Re, isn't this just you doing anything but add new cards?"
Yup.​
No, you still can't save mid-run. Nor are there global upgrades. But now the mod saves your Wins/Losses, best scores, and a new feature, The Collection. Find Metal Sonic in the casino to view it.

Patch Notes:
- Progress saving! Kinda. The mod now saves your Wins/Losses and Scores
- The Collection has been added
- Much more error fixes
- Yeah, I didn't fix ALL of the errors last update or even in this one... This is a good chunk now successfully fixed though.
- The tutorial is now mandatory
- Its only like 1 minute long, you'll be fine.
- Fixed an out of memory crash when forfeiting in the tutorial.
- After using the Temp Jump card on a rope, the card in your jump slot no longer gets activated.

-Credits are now updated, going to wait a little bit before updating the main page because last time I edited it after an update, I needed to wait through approval again.

This uses https://mb.srb2.org/addons/c-fighters-textbox-library.4487/
Also https://mb.srb2.org/addons/srb2-chaotic-edition.1256/, for a couple functions.
Speed Up card logic from https://mb.srb2.org/addons/10-line-momentum.7171/
Foxy Jumpscare card logic from https://mb.srb2.org/addons/1-10000-chance-for-withered-foxy-jumpscare.8620/
Sprites either original, or you're the Ring Banker that uses the relay post from SRB2 The Past, or Rank images from Sonic Rush
General idea from the SM64 rom hack BAZR
Word wrapping code from https://mb.srb2.org/addons/srb2infinity-ver-2.5373/, with permission.
JSON library by rxi, edited by Lat' and used in https://mb.srb2.org/addons/srb2infinity-ver-2.5373/, used here with permission.
Textures from base SRB2, and that one from Snap the Sentinel

Sound Sources:
SRB2 Chaotic Edition - https://mb.srb2.org/addons/srb2-chaotic-edition.1256/
Super Mario 64
Kirby Air Ride
Minecraft
Pikmin 2

Music List:
Luigi's Casino - SM64DS
Drunk as I Like - U2 Akiyama - Touhou 10.5 ~ Scarlet Weather Rhapsody
BAZR Title screen - BAZR
Game Over! - SM64
Act Clear! - Sonic Rush

Derpzumi helped with extra balancing

Everything else by Re


v1.2.0 Testers:
@cofter in the coffe
@CrucksMark
@Geroninope
Nothing major here, just some fixes to things.

Patch Notes:
  • Amy's text no longer requires you to press jump to laminate or upgrade.
  • Bonk is no longer usable during I-Frames. This is to fix the player going into a weird state where nothing can be interacted with.

  • Using debug commands now marks the current run as cheated, and this will be shown on the results screen.
Some slight balancing changes to make this mod better? Kinda? I don't know.

Patch Notes:
  • Balancing changes, courtesy of Derpzumi
    • Rank requirements have been adjusted to make A and S ranks much rarer.
      • S Rank - 10000 → 50000
      • A Rank - 8000 → 25000
      • B Rank - 6000 → 12500
      • C Rank - 4000 → 6250
      • D Rank - 2000 → 3125
      • E Rank - 0 → 0
      • S ranks were just a bit too easy to get, and I saw a few people get above 40 thousand, so I feel this change is warranted​
    • A new secret rank has also been added for absolutely SMOKING the S rank requirement.
    • The Invisible card's Price has been raised
      • -30 Rings → -20 Rings
        • These gave too much honestly, as it really isn't that bad

  • Additionally, the mod should throw errors much less frequently.
    • This is my bad, the mod still worked so I never bothered fixing it until now.
Was watching Yaro play this and noticed drowning doesn't exit you out to the casino. Turns out I forgot S_PLAY_DRWN was a different state than S_PLAY_DEAD. This also means I didn't drown once during testing.

Patch Note:
  • Fixed drowning not exiting you out to the casino.
Just a set of minor bugs that needed fixing.

Patch Notes:
  • Fixed a softlock with the Amy Deck if you used a Roll card while still
  • Fixed the Amy Deck to start with the usual 12 cards instead of 15
  • Jumping in a gravity flip sector will now flip your gravity
    • This was intentionally not fixed before, but this will make more sense for people playing for the first time.
Whoops, someone pointed out to me on YouTube that joysticks don't work on textboxes.
This is a quick patch that should fix this for you controller users.

Patch Notes
  • Adjusted the textbox library code to allow for joysticks to be used
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