Update Catalog V1.0.1:
This is just an extremely small update for the pack with animation and model updates for the vanilla character cast and visual overhaul for...Crabs.
Tails
So... Turns out that I have forgotten to update Tails .MD3 file containing the new skid frame before release! So Tails now his skid frames here (this was made BEFORE release).
Crabs (Crushstacean & Banpyura)
I decided to do a model overhaul for the Crushstacean and Banpyura crabs now, since the older versions are not visually consistent with the other enemies in terms of shading and texture quality (also, the red crab/Crushstacean had animation errors where the some of the leg bolts did not go up with the rest of the leg). (And also those older ones are not a current demonstration of my 3D art skills for this pack). Also, their animations are a little more exaggerated with the eyes and walk key-frame poses.
Also funnily enough, they were one of the only models where I did not think too much on how some the sprites details (like the eye bridge) would be modeled (which I think I got it "wrong" with the old ones) until now
New:
Old:
Fang
Because of the new Crabs, Fang's .MD3 model and texture is updated with the Crushstacean's eye.
models.dat
I've just gotten rid of the ROSY PLAY/AMY_ROSE.md3 3.0 0.0 line, since SRB2 v2.2.15 no longer needs it due to the NPC's using the Playable Character's frames (and the new misc frames) instead of it being it's own thing.
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