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- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
An unofficial update to HORNMOD. Press the action button to honk.
Features:
Features:
- 300+ abrasive sounds
- i've gay
play a race lol
For hosts:
horn_hellchance: Chance out of 1000 that a hellhorn (even louder and more abrasive) will be selected at random.
horn_explode: When Off (default), uses the volume-reduction spam system. When On, uses the "shut the hell up or I explode your kart" spam system.
horn_preferexpansions: Off by default. When On and horn expansion packs are loaded, the pack-in horns won't be selected at random, and players who haven't set a horn will only receive horns from your loaded expansions. Good for themed servers.
horn_unleashhell: Off by default. When On, players can select hellhorns as if they were normal horns.
horn_truerandom: Off by default. Picks a random horn on every horn press.
For players:
horn: Display all commands.
horn_volume: Personal volume override, takes a decimal number from 0.0-1.0 (default 1.0). Horns will be at this volume if set to anything other than 1.0, and muffling is also accounted for.
horn_shutupbehavior:
horn_hellchance: Chance out of 1000 that a hellhorn (even louder and more abrasive) will be selected at random.
horn_explode: When Off (default), uses the volume-reduction spam system. When On, uses the "shut the hell up or I explode your kart" spam system.
horn_preferexpansions: Off by default. When On and horn expansion packs are loaded, the pack-in horns won't be selected at random, and players who haven't set a horn will only receive horns from your loaded expansions. Good for themed servers.
horn_unleashhell: Off by default. When On, players can select hellhorns as if they were normal horns.
horn_truerandom: Off by default. Picks a random horn on every horn press.
For players:
horn: Display all commands.
horn_volume: Personal volume override, takes a decimal number from 0.0-1.0 (default 1.0). Horns will be at this volume if set to anything other than 1.0, and muffling is also accounted for.
horn_shutupbehavior:
shutup
simply muffles the targetted player. Changing this can allow them to be shutup for good.Scripts loaded after HORNMOD can call "HORNMOD_AddHorns" to bolt their own awful meme sounds onto the existing list. HORNMOD will handle allocating these, just make sure the files are actually present.
You can add hellhorns too:
The HORNMOD_Horns() and HORNMOD_HellHorns() getters also exist for companion scripts, returning a copy of the relevant horn table.
Lua:
HORNMOD_AddHorns({name = "sfx_foo", info = "Horn Example"}, {name = "sfx_ivegay", "info = "i've gay", extags = "this is used for searches but not displayed"})
Lua:
HORNMOD_AddHellHorns({name = "sfx_bar", info = "GENUINELY TERRIBLE NOISE"})
The HORNMOD_Horns() and HORNMOD_HellHorns() getters also exist for companion scripts, returning a copy of the relevant horn table.
- Original HORNMOD by Tyron.
- Various edits and optimizations by Indev and other Sunflower's Garden members.