HORNMOD: RING EDITION

[Open Assets] HORNMOD: RING EDITION RR.3

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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
An unofficial update to HORNMOD. Press the action button to honk.


Features:
  • 300+ abrasive sounds
  • i've gay

play a race lol
For hosts:
horn_hellchance: Chance out of 1000 that a hellhorn (even louder and more abrasive) will be selected at random.
horn_explode: When Off (default), uses the volume-reduction spam system. When On, uses the "shut the hell up or I explode your kart" spam system.
horn_preferexpansions: Off by default. When On and horn expansion packs are loaded, the pack-in horns won't be selected at random, and players who haven't set a horn will only receive horns from your loaded expansions. Good for themed servers.
horn_unleashhell: Off by default. When On, players can select hellhorns as if they were normal horns.
horn_truerandom: Off by default. Picks a random horn on every horn press.

For players:
horn: Display all commands.
horn_volume: Personal volume override, takes a decimal number from 0.0-1.0 (default 1.0). Horns will be at this volume if set to anything other than 1.0, and muffling is also accounted for.
horn_shutupbehavior: shutup simply muffles the targetted player. Changing this can allow them to be shutup for good.

Scripts loaded after HORNMOD can call "HORNMOD_AddHorns" to bolt their own awful meme sounds onto the existing list. HORNMOD will handle allocating these, just make sure the files are actually present.
Lua:
HORNMOD_AddHorns({name = "sfx_foo", info = "Horn Example"}, {name = "sfx_ivegay", "info = "i've gay", extags = "this is used for searches but not displayed"})
You can add hellhorns too:
Lua:
HORNMOD_AddHellHorns({name = "sfx_bar", info = "GENUINELY TERRIBLE NOISE"})

The HORNMOD_Horns() and HORNMOD_HellHorns() getters also exist for companion scripts, returning a copy of the relevant horn table.

  • Original HORNMOD by Tyron.
  • Various edits and optimizations by Indev and other Sunflower's Garden members.
Author
haya__
Downloads
1,722
Views
6,306
Extension type
pk3
File size
8 MB
MD5 Hash
fab868a527dad9d0d3080f841b58517e
First release
Last update

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Latest updates

  1. RR.3 - le dedicated seber

    Fix a bug where the dedicated server player would inadvertently cause the mod to error out on...
  2. RR.2 - "haya is a fucking idiot and added multiple thok sounds"

    Should fix all broken horns. My bad.

Latest reviews

beep beep
only suggestions: please add a config for the rate at which bots do the horn, or maybe add situational horn usage similar to the voicelines for passing players, and please remove the ghost cpus using their horns in the spawn point of prison levels (it is annoying (and not the fun annoying))
Upvote 0
Holding back a bit here, but yeah, it sure works similarly to Kart's original release.
I agree with others when I say this mod is now kind of redundant given followers can now honk, but I'm going to add on to that and say it's disappointing to see how straight a port this is, down to the old video & lack of info on the page. I would want to see this tie more into the Follower system for later releases, with options to do things like just using their horns without looking back, having their sounds available as well, and I'd even say the option to just use their horn graphic would be nice because it looks quite jank to my eyes that it's used twice.
Upvote 0
Even the bots can use horns, my stars. Thanks for porting this!
(Looks like there's no hell horn notification for a shadow passing under your button?)
Upvote 0
Being a hornmod enjoyer, this one works really well, even when followers have their own horns. Now I don't have to look at the other racer to honk anymore.
Upvote 0
So thrilled this made it back and filled the horn-shaped hole in my heart
Upvote 1
i can now bind horn to my turbo again
10/10
Upvote 0
So you are telling me that I can two horns with a follower and with Hornmod? That's a perfect 10 in my book!!
Upvote 1
Works, but followers have the horn function.
Upvote 1
It's nice to have hornmod back. More freedom over sound effects and a way to use it that doesn't disrupt gameplay unlike being forced to look back in order to honk!

The best part? You can still use your follower while using that!

(No, seriously, what's wrong with people leaving negative reviews? The mod does what it's supposed to do perfectly and isn't even redundant. There's nothing to criticize here, if you don't want to use it, just don't. And if you want to criticize it, do it with objective, constructive criticism.)
Upvote 4
Does what is advertised, and functions as advertised.
Upvote 0
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