v1.2.1: Now Henry cancels his Gadget Box normally(old ShouldDamage hook made a lot of problems so its changed to MobjDamage), You can actually read Death Messages in SinglePlayer, you can use actionspd and revitem to change Henry`s flight time and Gun object.
v1.2: Fixed a few bugs and added a LOT of new Fail Messages and new Custom Fail Message Support(Good luck mods checking every Fail Message:knuxsmug:)

How to add support using new system:
How to make a custom fail message using "new" system:
Just do rawset and do a table or something.

example:
Lua:
if not (henryDeathText)
    rawset(_G, "henryDeathText", {})
    rawset(_G, "henryDeathText2", {})
    rawset(_G, "henryDeathText3", {})
    rawset(_G, "henryDeathText4", {})
    rawset(_G, "henryDeathText5", {})
    rawset(_G, "henryDeathText6", {})
    rawset(_G, "henryDeathText7", {})
    rawset(_G, "henryDeathText8", {})
    rawset(_G, "henryDeathText9", {})
    rawset(_G, "henryDeathText10", {})
end

henryDeathText[MT_CUSTOMENEMY] = "Bruh "new" death system."
henryDeathText2[MT_CUSTOMENEMY] = "But you can still use old system ._ ."
v1.1.1: Fixed some bugs and Scooter gives you Speedshoes

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  • Cool!
Reactions: Buggie
v1.1(The normal one): Fixed Scooter, Jetpack, HUD and Zoomtube softlock
  • Cool!
Reactions: Lexgaming
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