He's heard about the incidents about Greenflower Mountain after being transported to Sonic's dimension with the use of a teleporter experiment.
But he's not interested in defeating Eggman, staying for vacations or saving the world.
He wants some cash. And the Emeralds seem like a big deal!

henry art.png

Henry Stickmin arrived!

Henry is slower than the vanilla characters. He's tall and thin like a stick, and he can jump slightly higher...​

Abilities

The Gun

Gun Shoot Preview.gif


By pressing SPIN, you can use your gun to knock out foes. You got free aim and you can shoot while running too!

The Gadget Box

Gadget Box Preview.gif


By pressing CUSTOM1, you're greeted with the Gadget Box, which is your inventory of options to use throughout the level. There's 4 items in total, each buffing and nerfing you somehow!

The Scooter

Scooter Preview.gif


Gives you extra speed in exchange for your jump power. You can't use your weapon like this, but you can ram and destroy enemies and bustable fofs!

The Jet-Pack

Jet-Pack Preview.gif


Allows you to fly, simple enough. Just be careful as your flight might fail, so think twice before flying above deathpits! Also, it decreases some speed from your speedrunning soul.

The Teleporter

Teleporter Preview.gif


The Teleporter is self-explanatory, but if you played the original games, you know it's completely unstable. You might get yourself inside a wall, stuck in locked rooms, the skybox or the void. But, you might also get to a checkpoint, somewhere closer to the end of a stage, or even the end of the stage! It mostly brings you a few laughs instead of success, though.

The G-Inverter

G-Inverter Preview.gif


It inverts gravity. If the ceiling looks like an easier path rather than the usual one, well it's an option now! Keep in mind that skies are now deathpits to you when gravity is inverted, so if you realise your next stop is space, it will be too late.

Also, yeah, you can dance, just press TOSSFLAG and whatevers.

Failure soon will lead you to Success, but that doesn't mean the narrator won't mock you for dying at literally any way possible. We are still working around the many messages that can be put around, so keep calm.
And, if you want to make your mod compatible with the failscreens and put your own messages for it, you can! BuggieTheBug made a tutorial for you:

A Guide how to add custom fail screen to your mod
Step 1: Make a MobjDamage hook.

Step 2: Put a check with henry skin in it and then type of your enemy or something he can be killed with.

Step 3: Type a player.failwhy from 2 to 10 and normal one without number and a string in it.

Example:
Lua:
 addHook("MobjDeath", function(mo, inflictor, source, damagetype)
    if mo.skin == "henry"
    and mo.valid and not (mo.player.powers[pw_carry] == CR_NIGHTSMODE)
        local player = mo.player
        if inflictor and inflictor.type == MT_CUSTOMENEMY
            player.failwhy = "Here`s your failwhy thing."
            player.failwhy2 = "are you happy now?"
        end
    end
 end, MT_PLAYER)


Please let us know about any bugs you encounter!

Credits go to:

Corvus (Me): Spriting
BuggieTheBug: Main Coding

Rem: Early Coding

PuffBallsUnited: Owners of the character. Audio and some other stuff was taken from The Henry Stickin Collection.
  • Gun Shoot Preview.gif
    Gun Shoot Preview.gif
    3.6 MB · Views: 6,871
Author
T_Corvus
Downloads
22,716
Views
42,775
Extension type
pk3
File size
1.7 MB
MD5 Hash
52d68a1ba6145e455fbba698afc58a6e
First release
Last update

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Latest updates

  1. Another Smol Update

    v1.2.1: Now Henry cancels his Gadget Box normally(old ShouldDamage hook made a lot of problems...
  2. First update with new Fail Messages

    v1.2: Fixed a few bugs and added a LOT of new Fail Messages and new Custom Fail Message...
  3. Bugfixes and Additions

    v1.1.1: Fixed some bugs and Scooter gives you Speedshoes

Latest reviews

this mod is great except for how loud the gun sfx and how laggy the jetpack is when equipped.
Upvote 0
works just (kinda) like the ogs but in srb2 & still very good!
Upvote 0
This man is very fun to use and it's hilarious that the fail screen is applied, too. I do have a few issues, for one, the Teleporter is broken, and not in a good way. And two, he's just a little too slow. You stand no chance against the Metal Sonic race in Black Core Zone without the scooter. Maybe increase his speed slightly and give him a Super form? But other than that, this is a brilliant mod. Can you add more characters from the Henry Stickmin Collection, however? I think it would be great to have Henry's allies playable (If you know who I'm talking about, you know who I'm talking about. If you don't, play the Henry Stickmin Collection, and you'll find out. Here's a hint for both of his allies: A red head inmate and a pilot with the 'greatest' plans.), as well as replacing Eggman and Metal Sonic with the leader of the "Toppat" Clan (again, if you know, you know. If not, play 'Infiltrating the Airship' in the Henry Stickmin Collection) over Eggman and his Right Hand Man (half robot form) over Metal Sonic, and even have music from The Henry Stickmin Collection.
Upvote 0
OH MY GOD WHERE DO I EVEN BEGIN??? He's just...perfect! I literally see nothing wrong with this mod! The only complain i have is the teleporter, and it's just a nitpick for it being useless mostly! 100/10 MOD! It's up there with Adventure Sonic!
Upvote 0
well i found a glich that if u shot before u get hit in lava it crashes the game
T_Corvus
T_Corvus
Explain how it happened, i jumped into lava while shooting and at the exact moment when touching it. I cant fix it if i dont know the problem.
Upvote 0
Henry is very fun to mess around! I like his playstyle!
Upvote 0
Really fun character! The concept of a character having multiple utilities is super interesting, and it's pulled off very well here. My only issue is that I wish that the Gadget Box was a lot faster to use. Maybe have it quickly show all the options and you just need to choose the direction they're in?

Also, a bug I encountered: Getting hit by an enemy while using the Gadget Box makes you go back to normal, but you can't jump and the music doesn't play. It gets fixed when you do it again, but I don't know how this wasn't tested...
Upvote 0
I honestly thought putting Henry Stickmin into a platformer would be impossible, yet this does it with flying colors! The G-Inverter is fun to use to cheese certain sections, getting used to the scooter is pretty fun, and the teleporter being a bit of a joke item is something fun to work around to me.
Upvote 0
I love everything about this mod, except the teleporter in part is fine because it is the same as its game counterpart but that carries with it
how useless it was in the game so it is almost useless and a game like sonic robo blast 2 becomes a burden
Upvote 0
This mod is very good. While I think the Rocket, G-Inverter, and Scooter should be more limited and have a cool down to make him less over powering, I have a massive issue with the Teleporter. While yes Henery is mainly a Trial-and-error person the Teleporter will just kill me, get me stuck, or send me to a wall that damages me. I wouldn't mind this if it was like a 50-50 chance of happing. But it happens so much it's basically pointless. As for the Gun and Fail messages, they are great. Sometimes though you don't get enough time to read it because it automatically restarts.
Upvote 0
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