He's heard about the incidents about Greenflower Mountain after being transported to Sonic's dimension with the use of a teleporter experiment.
But he's not interested in defeating Eggman, staying for vacations or saving the world.
He wants some cash. And the Emeralds seem like a big deal!
Henry Stickmin arrived!
Henry is slower than the vanilla characters. He's tall and thin like a stick, and he can jump slightly higher...
But he's not interested in defeating Eggman, staying for vacations or saving the world.
He wants some cash. And the Emeralds seem like a big deal!
Henry Stickmin arrived!
Henry is slower than the vanilla characters. He's tall and thin like a stick, and he can jump slightly higher...
Abilities
The Gun
By pressing SPIN, you can use your gun to knock out foes. You got free aim and you can shoot while running too!
The Gadget Box
By pressing CUSTOM1, you're greeted with the Gadget Box, which is your inventory of options to use throughout the level. There's 4 items in total, each buffing and nerfing you somehow!
The Scooter
Gives you extra speed in exchange for your jump power. You can't use your weapon like this, but you can ram and destroy enemies and bustable fofs!
The Jet-Pack
Allows you to fly, simple enough. Just be careful as your flight might fail, so think twice before flying above deathpits! Also, it decreases some speed from your speedrunning soul.
The Teleporter
The Teleporter is self-explanatory, but if you played the original games, you know it's completely unstable. You might get yourself inside a wall, stuck in locked rooms, the skybox or the void. But, you might also get to a checkpoint, somewhere closer to the end of a stage, or even the end of the stage! It mostly brings you a few laughs instead of success, though.
The G-Inverter
It inverts gravity. If the ceiling looks like an easier path rather than the usual one, well it's an option now! Keep in mind that skies are now deathpits to you when gravity is inverted, so if you realise your next stop is space, it will be too late.
Also, yeah, you can dance, just press TOSSFLAG and whatevers.
By pressing SPIN, you can use your gun to knock out foes. You got free aim and you can shoot while running too!
The Gadget Box
By pressing CUSTOM1, you're greeted with the Gadget Box, which is your inventory of options to use throughout the level. There's 4 items in total, each buffing and nerfing you somehow!
The Scooter
Gives you extra speed in exchange for your jump power. You can't use your weapon like this, but you can ram and destroy enemies and bustable fofs!
The Jet-Pack
Allows you to fly, simple enough. Just be careful as your flight might fail, so think twice before flying above deathpits! Also, it decreases some speed from your speedrunning soul.
The Teleporter
The Teleporter is self-explanatory, but if you played the original games, you know it's completely unstable. You might get yourself inside a wall, stuck in locked rooms, the skybox or the void. But, you might also get to a checkpoint, somewhere closer to the end of a stage, or even the end of the stage! It mostly brings you a few laughs instead of success, though.
The G-Inverter
It inverts gravity. If the ceiling looks like an easier path rather than the usual one, well it's an option now! Keep in mind that skies are now deathpits to you when gravity is inverted, so if you realise your next stop is space, it will be too late.
Also, yeah, you can dance, just press TOSSFLAG and whatevers.
Failure soon will lead you to Success, but that doesn't mean the narrator won't mock you for dying at literally any way possible. We are still working around the many messages that can be put around, so keep calm.
And, if you want to make your mod compatible with the failscreens and put your own messages for it, you can! BuggieTheBug made a tutorial for you:
A Guide how to add custom fail screen to your mod
Step 1: Make a MobjDamage hook.
Step 2: Put a check with henry skin in it and then type of your enemy or something he can be killed with.
Step 3: Type a player.failwhy from 2 to 10 and normal one without number and a string in it.
Example:
Step 2: Put a check with henry skin in it and then type of your enemy or something he can be killed with.
Step 3: Type a player.failwhy from 2 to 10 and normal one without number and a string in it.
Example:
Lua:
addHook("MobjDeath", function(mo, inflictor, source, damagetype)
if mo.skin == "henry"
and mo.valid and not (mo.player.powers[pw_carry] == CR_NIGHTSMODE)
local player = mo.player
if inflictor and inflictor.type == MT_CUSTOMENEMY
player.failwhy = "Here`s your failwhy thing."
player.failwhy2 = "are you happy now?"
end
end
end, MT_PLAYER)
Please let us know about any bugs you encounter!
Credits go to:
Corvus (Me): Spriting
BuggieTheBug: Main Coding
Rem: Early Coding
PuffBallsUnited: Owners of the character. Audio and some other stuff was taken from The Henry Stickin Collection.