- Fix an issue where Grow would bug out and be left stuck in the Grow state. (Contribution from Sunflower's Garden)
- Fix an issue with setting
karteliminatelast
.
- Fix an issue with Super not applying correctly. (Due to interop change in latest HugeQuest update.)
- Fix an issue with teleport spoof being funky.
- Redone respawning! No more getting stuck in fof ceilings and being transported to the top of the level! (Thanks GC.)
- When your partner dies, you automatically respawn on where their last checkpoint was on top of them, instead of spawning on top of you.
- Still can get a bit too funky, but generally a change for the better (I suppose....)
- Fix an issue with players getting NO CONTEST'd leaving their partners softlocked.
Specifically a specific hell map of mine not fully released and KanzakiPak's Trust the Lift. Yes both mappacks use the same script that I created.
- The friend system is back! Better than ever, this also doesnt desync replays. Thanks to RetroStation for allowing me to use his rival system as a base!
- Friendly fire! You can no longer hit your teammate with your own items! (Mostly.)
- Add an indicator that your partner is spinning out.
- Add an additional signpost (and make them say their victory line) for the partner who didn't cross the finish line.
- Lower transparency on the heart hud element.
- Add
combimusic
map header variable to have special music on a level when combi is on.