Halfpipe Utilities

[Open Assets] Halfpipe Utilities v1.2.2

Very cool, I tried doing a full run with it and had a blast randomly running up to walls and seeing if I can cheat my way through the platforming by sticking to a ceiling!

very dumb question though the lua.hpu = active command does not respond when im trying to use it with a custom map im making plz help ahhhghrhgrhg (yes i had the wad b loaded with the map)
K
kaldrum
lua.hpu = active is actually a level header parameter, you add that to the level header with the map name and other stuff, then it should work without any console commands needed.
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I downloaded this mod and loved everything about it! but a question that may seem a bit dumb is, how do i get into the mods test area?? its hard to find an area that supports this in game OR with mods.
K
kaldrum
For one, make sure you downloaded the halfpipetest pk3. Then you can enter the map using the level select on a complete file or through creating a multiplayer game.
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the only issue that it didnt work for other models like saturn dreams model pack or jeck jims, i think it only works for you model pack.
anyway good addon for running into walls
K
kaldrum
yeah that's how it's set up, the other model makers would need to add support on their own in an update
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This mod exemplifies what makes SRB2 such a special game: dedicated modders constantly reinventing the experience in subtle but significant ways. Now that this mod exists I never fail to try running directly at any wall with even the slightest slope leading up to it in the hopes that the magic will happen. It's always such a neat surprise when you'll launch at speed into a ceiling and find yourself running down it upside down. Just amazing work, and I hope to see some version of it in the base game someday.
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Pretty good, all things considered. It would be neat if it was easier to transfer your momentum horizontally while running on a wall; currently the turning arc is quite large. To make ceiling transfers easier to pull off, it would be suitable for the camera to automatically turn to face the player's new movement angle. Other than those two points, I have nothing else to criticise. Well done.
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I love this mod's test area. It's fun to mess around in. Also LOOPS WORK NOW(mostly)! 5 stars!
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This is definitely very exciting! If it weren't for how buggy it is, I could see this being used in the official game. But still, this is far better than nothing
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A bit buggy but everything seems to work! An interesting tool for mappers! Though for future reference, try to not blur out the entire thread. It makes reading it needlessly more tedious. In addition, I'd recommend adding more images in the thread just so there's more visuals for people to work with. Anyways, welcome to releases!
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