+ More bugs fixed
+ Heat meter now regenerates 1 unit per second (without doing anything it takes 40 seconds to fill) This is so that Greeneyes won't be entirely gimped in particularly barren levels, or in a net game where all the rings and enemies are gone!
+ New Super Transformation sprites that I whipped up for this update because I thought it'd be neat :)

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+ Fixed some bugs causing Greeneyes' lua to affect other characters!
+ Fixed other smaller bugs
+ Fixed the air dash not using new behavior unless simpleabilities was set to either 0 or 1
+ Changed some sprite offsets
+ Increased light dash range a bit and moved input back to Toss Flag
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Reactions: WtheCoolguyfromMs
BTW Thanks to Daily SBR2 Mods on twitter for the shoutout! This update has been in development for a while, so I hope it's worth it!

+ Fixed quickstep in Automatic Mode
+ Snazzy new visuals for heat mode, as well as sound effects as a reference to the Maximum Heat Knuckles Attack
+ Added Advance 2 inspired boost mode, from another 2.1 era Sonic that used SonicRE Sprites (Fancy Movement)
+ Light Speed Dash moved to Custom2
+ Added "simpleabilities" command for people who want to use a simplified control scheme
+ Super Greeneyes can now float like Super Sonic
+ Double Jump buffed
+ The original color scheme is back! (I didn't like the change after a while)
+ You can now start a spindash at any time by letting go of the movement keys and holding spin
+ You can now hold spin before you air dash to prevent Greeneyes from performing a Homing attack
- Heat mode is no longer limitless during Super
- supercar was supposed to have a more suitable replacement, due to dashmode no longer functioning properly, but I couldn't think of anything before getting burnt out tbh
- Tons of other bug fixes that I can't remember atm. Just try it out to find out!

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- The simplequickstep command actually tells you the correct inputs you set them too now.
- When using supercar, due to a change that 2.2.10 made, the air dash is no longer nerfed! The command's description has been updated accordingly
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Reactions: SusSped
- New command "simplequickstep" brings back the old method of holding fire and strafing to quickstep.
Now that the character's been out for a while now, I might as well tell anyone who doesn't know that the secret was a "supercar" command that gives Greeneyes dashmode in the form of a car that explodes when you lose said dashmode!
no seriously
- Fixed not being able to Double Jump or Speed Stomp after the apex of a jump
- Fixed 2 super graphics being pngs
- New super frames
- Super color now animates
- Added more contrast to the sprites
- Skin color is now blue
- Reworked the secret command
- Super sprites have consistent shading
- Added Light dash animation curtesy of the Fancy Movement Mod for 2.1
- Moved Quickstep to Fire and Fire Normal
- General other bugfixes (again)
- Speed Stomp accelerates at half the speed it used to
- Thrustfactor raised from 4 to 5
- Heat music is now unused for the time being
- There is now a sound indicator when the heat bar is full
- You can now gain heat energy per 100 points
- Spin Sound and Speed Stomp sounds are no longer the Spin Launch sound
- Holding spin in midair switches to the rolling animation for no reason. Might link it to a new ability later...
- General other bugfixes
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Reactions: Sonic 12
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