Gemma & Blake - IwaflorChars

Gemma & Blake - IwaflorChars v1.2.7

Yet another goof I overlooked: Previously, those without SPR2_GRND didn't have the same immunities to spikes and enemies. This is fixed now.

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After:
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In another minor fix: the Push sprites' code should no longer interfere with minecart riding.

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After:
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You may have noticed that I did not include the file for Gemma's BattleMod support with the main file. You'd assume this may seem like another screw up, but it's not. After some pondering, The omission of L_GemmaBattle-v3.0.3.pk3 is intentional this time. This is for multiple reasons:
  • I've lost interest in BattleMod again, since like, last year
  • Nowadays, prominent BattleMod servers have been seemingly omitting Custom Characters altogether, or dont host with em as much
As a result, this means that support for BattleMod has been officially/formally discontinued. Old/Prior plans to add BattleMod support for Blake have also been cancelled.

You can still download Gemma's BM support file in entries that has the "/Gemma BM v3.0.3" suffix in the History tab. I just think continuing to include it in every update didn't make sense when I've not done much with it for a long time now.

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- Permanently unlatch damage riders off the snake rather than getting teleport-re-latched back after hitting the ground.

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- Water currents now properly cancel out the snake.

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- The Phantom Serpent will now properly cancel out when Blake takes damage or dies.

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- Riders now has immunity to advancing badniks.

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- Riders now get kicked out when they take damage to projectiles.

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- No more immunity to getting crushed.

That's about everything. Before I sign off though, have a lil' peek on Zella's redesign:
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- Other snake riders should now properly inherit Blake's spike and hazard floor immunities too. (Something we should've had fixed sooner)
- A subtle change in Gemma's skincolor.

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Fixes some funky things with the Serpent that happen whenever you scale up or down.

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Hope you are having a Happy Easter (If you even celebrate it, anyway), anywho, we got another fix for IwaflorChars.

Blake should no longer flicker in fall sprite during snake riding, which causes him to be vulnerable at that frame.

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The Serpent's head also no longer clips into walls.

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Fixes some stack tracebacks that happen when spectator mode is involved.
It's here, the long-awaited Part 2 of the (belated) 5th Anniversary Refresh!

Blake's Phantom Slash & Dash has been retired for a new grounded spin move that's more thematically consistent with the Phantom Dragon & Eagle. Enter...

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The Phantom Serpent!
Hold spin while grounded to summon a snake you can ride on the ground. Destroying enemies while riding it extends the physical length of the snake by one segment each enemy destroyed (Starts at 4 segments, then maxes out at 9), as well as extend it's time limit by 1 second. Destroying spikes with it also extends it's time limit by seconds, but not the physical length of the snake. The time limit of the snake while holding spin is indicated when the snake starts slowly fading. Once it fades, there's a half-second cooldown before you can summon it again.

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The Phantom Serpent can also break floors, all sorts of breakable walls, and make springs launch you higher than usual.

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You can also summon the serpent midair after running off ledges, like the Slash & Dash before it.

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In Multiplayer, two segments of the serpent can carry a player. At maximum length, it can carry up to 4 other players. Carrying players with the Serpent also extends the time limit of the snake by 2 seconds per player.


There's some new additions to the Gemma & Blake duo mode as well!

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Serpent Call
Instead of jumping when the arrow appears, Hold spin to make Blake summon the serpent. Take on paths and other secrets Gemma alone can't access! If you double jump while on the Serpent, Blake will follow it up with a dragon.

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Eagle Boost
Pressing spin while on the Dragon will make Blake summon an Eagle, which will also boost Gemma forwards. She still keeps her jumpstate, so she can still do the Tera-riser.

Other changes & additions:
- The Phantom Dragon & Eagle can now break spikes!
- The duo's mini life icons and continue icons have been revamped
- Super Gemma now has a unique idle animation
- Blake now has unique stun and float sprites in NiGHTS mode, to be more consistent with Gemma

Coding credits: BuggieTheBug & felixLumyni

Enjoy!
- RalphJeremy65​

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- Blake's abilities should now properly call LinedefExecute for levels with moments like these. (Special thanks to Lach for this insight)

- Fixed a typo in Gemma & Blake's character select screen text.​

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- Blake no longer gets "stuck" in his ride state when a rising up platform interrupts his dragon and eagle summoning.
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- The code for the raised slash hitbox has been rewritten so that it's now a separate hitbox, as the previous attempt didn't interpolate well when flipgravved.
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