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- Fixes a weird issue where Gemma is unable to break bustable floors underwater in v2.2.11.
Previously, if you happen to be standing on the ground while in a NiGHTS stage, Gemma uses her super sprites. I have added NSTD sprites (duplicate of her normal stand sprites) to fix this.
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I should've done this much earlier lol
Hey y'all.
Now that April Fools is over, I suppose I should set things back to how it was before. I'll be honest, I kinda wish I had enough time to actually put more effort into my AFD joke. But oh well.
For actual progress of IwaflorChars (yeah that's the new name for RockflowerChars), here's some of Gemma's new walk animation:
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Most of my resprites for Gemma in the course of two years were just partial resprites with a few new poses/animations here and there, like merely just replacing the tail, braid and redesigning her head, making parts of her less crusty while still retaining the same (Sometimes stiff, especially the current Walk animation) animations I created when I was merely spriting on a phone. This time, I'm deciding to do a near-full redo/polish of nearly all of Gemma's sprites, for better, less stiff animations & consistent proportions.
You can blame Dirk's TeamKinetic v3 update for making me tempted/inspiring me to do this.
As for Blake & Zella, they will still be real characters. Blake is just on standby at the moment.
However, I have made a full stand rotation for Zella a while back:
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As for movesets, If you read Blake's CSS text in the AFD "release" of "RockflowerChars", you probably have an idea of what I have in mind for him already. As for Zella's moveset, I have nothing set in stone for her... yet.
Well, I guess that's all from me.
- RalphJeremy65
(Update: April Fools XD)
That's right, Gemma's friends are finally joining her in SRB2!
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Sorry, nothing. Go home.In addition, Gemma's sprites have been revamped once more, finally perfected after 2.4 years!Sorry, nothing. Go home.
Now I can retire peacefully.
There will be no more updates after this.
Go home.
Also don't even bother checking the file.
- RalphJeremy65
- [Battle] Another "ring bug" situation happened, this time with Gemma's Rock Wave particles. This only happened when you load BattleMod v9.3 before the previous version of Gemma. This is now fixed; now you no longer have a mod load order to be aware of again.
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- Fixed Super variants of Gemma's push state sprites not being in fullbright.
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- Previously "unused" super variants of Gemma's wind state sprites now properly show up.
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Special thanks toIcezerfor pulling these fixes off!
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It's finally here.
Can't believe it's been two years since I first released Gemma. Looking back, she was quite a bit crusty, and as my artstyle has changed over the years, so did her sprites look outdated overtime. So I thought, how about I do what I should've done.
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Gemma got herself another resprite. While her head has been completely redrawn, the rest of her did get some cleanups, but otherwise untouched.
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Straight from Team Kinetic, Gemma now has new animations for pushing objects, and getting whisked away by ACZ's tornadoes.
Speaking of sprites, Chaos has also re-enlightened her. Okay, poor attempt at being cryptic. What I meant to say is, Gemma's super form is now fully-sprited. I'm not showing it here, so go get those Chaos Emeralds to see it for yourself.
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Her rock debris now shrinks into nothing, which can be a nerf to some.
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A new addition included within her is a new bonus skincolor, Mahogany. This is based off her palette from the non-SRB2 style artwork I usually create. Her default skincolor is still Brown, though.
And uhh, that's it for the regular gameplay stuff.
As for the BattleMod stuff however...
Along with some important fixes, Her BattleMod moveset has been completely revamped.
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Rock Wave now functions similarly to Metal Sonic's charge attack, the range now depending on how long you hold the fire button.
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The Rock Wave is also now cancellable, either by Toss Flag or Spin while charging. However, using spin to cancel will make her perform a thok-like dash, good for getting back into a platform when you accidentally perform the move on a pit.
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Placing Earth Walls also now functions differently. You now have to hold the Fire button, and a visual cue whether the wall can be placed in a certain area or not is added in a form of a ghost wireframe wall. If the wireframe is green, you can release fire to place the wall. If the wireframe turns red, however, that means there's objects/players getting in the way and you have to move elsewhere, otherwise the wall cannot be placed. You cannot jump while holding fire.
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The Earth Wall will also be intangible to teammates in team modes and you. However, the top can still be stood on.
Of course, this update also has some important bugfixes (including that stupid "ring bug" in Team Battle modes, good riddance).
(EDIT: Oh, uhh, I forgot to mention: Hug button is now moved to Custom 1. I'm saving Custom 2 for a little something. This update is also futureproofed for Uncapped, should that end up being added in a future SRB2 patch update. This is so that you won't get a "P_TeleportMove is deprecated" warning spewed out to you. Credit goes to Lach for helping out on that.)
Besides that, I'm finally glad I got this over with.
Thank you reverbal/metal pipe#9136 for making this BattleMod revamp happen, and Thank you DirkTheHusky for letting me use the script that adds the Push and Wind animations.
I hope you guys enjoy this update.
-RalphJeremy65
Hey y'all. been a while.
It's been 2 years since Gemma was released on the MB. To celebrate, here's some previews of what you can expect from Gemma's upcoming major update, v2:
To start with the obvious, Gemma has gotten another facelift. While the rest of her was mostly just clean ups to get rid of some crust for the most part, Her head has been completely redrawn to fit my current style.
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Other than the fact her Rock debris now shrinks into nothing (which can be a nerf to some), Her regular gameplay will remain mostly the same as before, no new moves, or anything.
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The most changes you'd get is in her BattleMod kit:
The Rock Wave will now function similarly to Metal Sonic's charge attack, the range now depending on how long you hold the fire button.
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It will also be cancellable, either by Toss Flag/Fire Normal...
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...or Spin while charging. Using spin to cancel will make her perform a thok-like dash, good for getting back into a platform when you accidentally perform the move on a pit.
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Placing Earth Walls will also function differently. You will now have to hold the Fire button, and a visual cue whether the wall can be placed in a certain area or not will be added in a form of a ghost wireframe wall. If the wireframe is green, you can release fire to place the wall. If the wireframe turns red, however, that means there's objects/players getting in the way and you have to move elsewhere, otherwise the wall cannot be placed. You cannot jump while in "place wall" mode.
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The Earth Wall will also be intangible to teammates in team modes and you. However, the top can still be stood on.
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All this BattleMod reworks are done by reverbal/metal pipe#9136. Big thanks to them for making this happen.
There's still some more things I could've shown, but I'd rather not show it until the update releases.although I'm sure some of you have already seen it in Discord or something
Originally, I wanted to release this update today, but there's still a certain hurdle that's holding it back. Hopefully it'd be worth it when it releases.
If you're wondering about that new character I worked sprites on a while back (Blake the Tamaraw), I still have no active coder for him, I did eventually reached out to one, but they're still occupied with someone else's project. So Blake will still be on hiatus until at least said project is done and releases.
I originally wanted to have Gemma's resprite to release alongside Blake, but it's been too long and I don't want to let Blake's dormant state hold it back any further. So I decided to just release what's done for Gemma as "Gemma v2".
Anyways, that's all from me.
- RalphJeremy65
- [Battle] Fixed Gemma getting stuck in THZ goop when you perform Rock Wave
-Totally not tweaked/revamped/remade some of Gemma's sprites again
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