Here's a refresh of Junio's model! Moved away from using the sprites as references and leaned very hard on the source animation and model sheets for poses and style. Even updated the colors to represent the color corrected version. Worked quite hard to get it accurate. A lot of reworked geometry, and a brand new face! It's not perfect, but it's as close as I can get it in low poly.
Consider this as a low poly version of playing the actual Sonic CD intro and outro!
Now with Mighty the Armadillo!(Junio Mighty I guess?)
Also updated Junio Sonic and MC Sonic models with a new walk and dash animation(from the Sonic CD pencil test), and fixed some oversights I'd previously missed.
Delete and replace previous versions of the FZN folder, and models.dat lines. All filenames have been updated to follow existing SRB2 naming conventions(ie. all capital letters now).
And Majima!
A long awaited model for Whisper. Also includes her Wisps!
Also added a new Ring model. It's shiny!
Minor changes: Updated the monitor life icon size for all models, as the latest version of Jeck's models has a larger monitor size, and I assume the base install ones will get updated accordingly.
Now with Tangle!
Minor update to make my peelout model compatible with any mods that use paper peelout. Prevous version essentially just added a blank model for PEEL(as MCSONIC has the peelout in the character model itself), resulting in any other mods just having no legs. That has now been rectified.
Side effect is now the MCSonic model has a different peelout that is different from the Junio one.
Now with Eggette/Omelette!
Accidentally missed one of the intended file/folder restructures that was reflected in the readme, but not in the actual files. Been fixed. Sorry for any inconvenience.
Added Surge the Tenrec to the pack!
I'm now expanding to include more than just Junio/CD characters. Also restructured the pack a little. Separating most models to a folder called FZN. Metal Sonic will stay in BOSS and PLAY, as he's a replacement for the default models.
- Added support for Ring Spark Field mod.
- Added gold flash to Metal/Maximum Overdrive animations.
- Tweaked eye flash color of boss version, from Jeck-inspired green, to sprite-like blue.
Due to the nature of how the color flashes need to work; the poly count of player Metal has almost tripled; from 862 to 2106,