As of 1.6, the final boss is fixed. Which makes dealing with him a lot more engaging and a lot less unfair. I no longer have to worry about rebounding into 🔥. Having 5 rings is a generous mercy.

You have redeemed yourself. As I said before, I love the neat and detailed levels, plus the stage gimmicks that come with them.

I like the remixes on the Eggman fights and it really challenged me my first time around. Enemies are very well placed. I didn't have to frown once. Everything now strikes a balance in this update.

My only complaint is that the levels are very short.
I won't ask for more levels. You did a fine job making this and balancing things out. 5 stars.
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A good and short mappack though the bouns you unlocked were underwhelming and after finding all the secrets it just feels like there is still more room for more B L A C K E G G
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It's a pretty fun short and fun mod, even getting some of the emblems doesn't feel like a chore like the main game does with the Nights Emblems.

Good work overall
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Really cool idea! I had a map pack with a similar idea to this (playing in any order) a long time ago but it had to be put to the side and forgotten if I wanted to get any work done on other mods. Nice to see it finally in action though!
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Short but fun levels, clearly a lot of effort went into this, excellent work
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Good level pack on hour.

Clear as maimy my score 152800 GAS
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It's a quite enjoyable map pack, which is the primary purpose of any game, but the experience is nothing but regular.

The scenarios are quite raw and poorly constructed. This shows a
deficiency to take advantage of the themes of each level, decreasing the visual identity and making things less interesting. However, props to Techno Canyon, it's better developed compared to the rest of the levels. I liked that level and it's my favorite.

The level design, overall, is not bad. It has good flow, but in some platforming sections, i felt interrupted and with broken flow. Try always to accomodate platforming with the level's overall pacing and speed.
The balance between speed and platforming is the key. Also, i think it would benefit a lot if you adopted a less linear structure and fleshed out more the mechanics and design of each level, since lots of sections feel empty and underdeveloped, so you don't get that feeling of "Is that it?". And don't be afraid to have more relief and terrain variation on your map, it makes things more interesting.

Also the final boss is ridiculous. What made you think that putting a no-ring 25 hits low gravity and janky brak boss was a good idea? Very underwhelming ending.

In the end, it's a fairly good foundaiton. But it can be more, and i know you are capable to do it.
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very simple and fun
i do wish for a better final boss but meh whatevs
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Great level pack! I had lots of fun and the music choice is amazing!
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Amazing Level pack! What It may Had Work! I Gave it Emerald/10 GG!
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Even though these levels seem empty, simple and has few graphical bugs I think this level pack is good. The choice of music is amazing, didn't expect anyone to use ULTRAKILL ost for srb2 levels. The boss fight with the extra turret was cool and the final boss fight was tough for me as I was playing with Fang.

You did great work.
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