(Literally me on the way to update the port once I didn't expected to be released)
Okay! I totally did not expect to be released after my oversights and bugs I've encountered after.
I was like 100% sure that this port was going to be rejected due to my fails I leaved around. But this is not the case! it got released.
Maybe this is the final update for this port? probably yes, until I encounter any other bug around. but seems pretty stable so far and tested on net games.
So what's the deal, what's fixed on this version?
- Fixed death pit not being functional on Pyramid Cave act 3
- Updated Retro Bosses scripts that EMW5 uses it
- All bosses now uses Pre-2.2 boss flashing (from Retro Bosses)
- Updated F.D Character Library
- Fixed MAP71 (Pyramid Cave Match) crashing on load.
- Changed file names for accuracy with the filename conventions example for ports
- Enabled coronas on all torchs
- All maps now uses legacy textures
- Fixed speed pads not being functional on Sunken Steel act 2
- Fixed teleport on Goldie due to UDMF conversion