A beloved feature.
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Lighting System.
Comming soon...
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(Literally me on the way to update the port once I didn't expected to be released)

Okay! I totally did not expect to be released after my oversights and bugs I've encountered after.

I was like 100% sure that this port was going to be rejected due to my fails I leaved around. But this is not the case! it got released.

Maybe this is the final update for this port? probably yes, until I encounter any other bug around. but seems pretty stable so far and tested on net games.

So what's the deal, what's fixed on this version?
  • Fixed death pit not being functional on Pyramid Cave act 3
  • Updated Retro Bosses scripts that EMW5 uses it
  • All bosses now uses Pre-2.2 boss flashing (from Retro Bosses)
  • Updated F.D Character Library
  • Fixed MAP71 (Pyramid Cave Match) crashing on load.
  • Changed file names for accuracy with the filename conventions example for ports
  • Enabled coronas on all torchs
  • All maps now uses legacy textures
  • Fixed speed pads not being functional on Sunken Steel act 2
  • Fixed teleport on Goldie due to UDMF conversion
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