After a full month of development, DriftNitro v2 is now released, revamping many of the mechanics.
Since the release of the first version, we saw that many of the mechanics either didn’t fit, didn't adapt well into SRB2Kart, or simply made the mod too unbalanced for competitive play. Since then, after many experiments and tests with new mechanics, we’ve redesigned and revamped almost all of the mod itself to better resemble KartRider (the source inspiration, and the basis for the mod’s main gameplay).
Changes:
* Sneakers, Rockets, and Hyudoro are no longer the items you obtain. In their stead are Nitros that come in 2 varieties: red and blue. Red Nitros turn blue when you max out the blue meter, giving you a boost that lasts much longer than the standard boost.
* Your custom button now swaps between the two Nitros. It’s best used to move blue Nitros to the other slot, saving them for later use (you can set the swap sound with dfm_setswapsound).
* There is now a delay and gradual increase applied to the blue meter when boosting. The cooldown is shown with a timer on the screen appearing and a third green bar depleting.
* Crossmod compatibility with Ashnal’s Kart Slipstream/Drafting, including “SLIPSTREAM” text appearing on your meter as you charge up a slipstream boost.
* The slot count has been reduced to 2 for all characters above 4 speed, while speeds 2 and 1 get a fourth slot, and speeds 3 and 4 have 3 slots. This change is mostly for balancing.
* The sliptide rate is now an adjustable custvar, “dfm_setslipfactor”, defaulted at 1.66.
* Addition of the Crash Gauge system, where hitting a wall will immediately fill your orange bar a specific amount. A cooldown is attached to each Crash Gauge activation to prevent players from using it to gain free Nitros.
* Addition of the Pity system. All players behind 1st have their Nitro meters increase over time at a speed based on their position.
* Addition of the Boost Bonus system, which speeds up your Nitro meter by a percentage should you either be currently boosting or above 110% speed.
* Addtion of meter scaling based on a player's speed stat. Accel characters get the highest bonuses, while Speed characters get the lowest.
* Default rates have been changed overall.