So after some comments about putting it on servers and wondering on if it's possible to have clientside changes without desync fears, I've been able to figure out a means to let players pick and disable the announcer without issue of desync. Using a local variable called dusa_an and with 5 numbers, you can pick from them to have different effects on your end without issue towards others. 0 disables the announcer making the sounds not play, 1 makes the sounds from Daytona USA only play, 2 makes the sounds from Daytona USA 2 only play, 3 makes the sounds from Daytona USA Championship only play, 4 which is the default keeps the random feature.