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Daytona USA Announcer V2.1

Cyan Later!

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Cyan Later! updated Daytona USA Announcer with a new update entry:

Version 2

So after some comments about putting it on servers and wondering on if it's possible to have clientside changes without desync fears, I've been able to figure out a means to let players pick and disable the announcer without issue of desync. Using a local variable called dusa_an and with 5 numbers, you can pick from them to have different effects on your end without issue towards others. 0 disables the announcer making the sounds not play, 1 makes the sounds from Daytona USA only play, 2...

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Cyan Later! updated Daytona USA Announcer with a new update entry:

Version 2.1 - Serverside Functionality Addition

So after realizing that at the core this addon can cause some audio overlaps with some tracks such as MK64 Mario's Raceway, Sloppy Sludge and Euro Mountain, I put in a fix that allows the server owner/admin to turn on/off the functionality of the addon so that the overlap doesn't happen should those specific tracks be loaded. The variable is called dusa_an_enable defaulted to On yet it can be set to Off to turn off functionality of the mod for all players on the server.

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