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An extremely simple manager for cutscenes
It doesn't do much, it just has a couple of functions that make it easier to have a cutscene going on while being a little saving on resources
You really only need the file called Init.lua in startup
CM_AddCutscene has 4 required arguments and 1 optional one
name is the name you'll use to refer to the cutscene
duration is how long the cutscene lasts
objects is a table of objects inside
func is the function used to handle those objects
replace uses the function CM_ReplaceCutscene if the cutscene named already exists (true or false variable)
CM_ReplaceCutscene does what CM_AddCutscene does but replaces an already existing one
CM_StartCutscene starts the cutscene named
CM_DeleteCutscene deletes the cutscene named
This mod comes with an example cutscene that automatically start in GFZ1
If you have any questions or wanna suggest anything just lemme know lol
It doesn't do much, it just has a couple of functions that make it easier to have a cutscene going on while being a little saving on resources
You really only need the file called Init.lua in startup
CM_AddCutscene has 4 required arguments and 1 optional one
name is the name you'll use to refer to the cutscene
duration is how long the cutscene lasts
objects is a table of objects inside
func is the function used to handle those objects
replace uses the function CM_ReplaceCutscene if the cutscene named already exists (true or false variable)
CM_ReplaceCutscene does what CM_AddCutscene does but replaces an already existing one
CM_StartCutscene starts the cutscene named
CM_DeleteCutscene deletes the cutscene named
This mod comes with an example cutscene that automatically start in GFZ1
If you have any questions or wanna suggest anything just lemme know lol