Crash Bandicoot

Crash Bandicoot 1.2.5

please update the some of the sprites cuz its strange to see the olds sprites mixed with the newer ones
Upvote 0
This is unironically one of my favorite mods released this year. Crash feels great to control, exploring levels with him is a blast, etcetera. 5 star rating for a reason folks. If you haven't played it yet, PLEASE DO.

I do have a few criticisms and general ideas for expansion if you're interested.

- Box Tally Mode is freaking awesome, but I think I'd like it way more if there were customized box placements for each level. It's absolutely a lot of work, but it's tiring searching around big ass levels looking for 30 or more boxes and being unable to find one or two. Customized placements could make higher box amounts, which would be fine and more accurate when they're less well hidden. It'd also alleviate soft-locking because custom placements would avoid players ending up soft-locking themselves while searching for them.
- Crash's sprites need some work. Common complaint, so I won't dwell on this too much. I think it'd be nice for his sprites to be more stylized like how his CSS depicts him, but if it's hard for you, that's fine. Just refine them.
- I feel like fine tuning to focus Crash as an exploration type character would be nice and make sense, considering that you're gonna be exploring for boxes anyway.
- This is pretty minor, but why isn't the 1up box a crate that drops a Crash head to collect that grants the extra life? Smh you're stupid and dumb and smelly.. 0/10 /j
- I just feel like more Crash-y elements would make this mod really freaking cool. Replace the rings with wumpa fruit. Make a custom classic Crash hud for him. Have some of the other masks as powerups. Have more custom effects/sfx to make wumpa collecting and box breaking more satisfying. Hell, since I'm a sucker for customizable experiences, some options for other moves for Crash would be nice, like the super jump and slide, the wumpa bazooka, the tip toe move for nitro crates, etc.

All in all, awesome mod, keep cooking.
Upvote 4
I really like this mod. My only complaint is that half the sprites aren't finished. Hopefully you can finish the rest in a future update!
Upvote 1
fuck yea cash banooca in es arby toe
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yo yo big mouth is on the beat.
5 stars, 5 problems

for one: crash is more slow and stiff and his jump is defenitly higher in the og games, here he feels like he got sonic's sneakers cuz boy the running speed should be as fast as the walking speed
you currently have or abit faster
no.2: the unfinished sprites, the idle and most of the walking angles are finished but the rest are very placeholer looking but even in that state they still look good, welp kinda
and also the sprites for the boxes also look like placeholders and also you should really fix the spinnning sprites because dude without blur effects or smears it does look very bad i gotta say
3:since your crash is based on the wrath of cortex one why dont you give him more moves from that game, like the bazooka or the long spin on the **ground** and
the sneaking thing to walk on nitro boxes.
4. you should add wampas and a custome hud and the crystals near the end of a level
5. the most brutal thing you did to this good mod............ THE BOUNCING BOX DOES NOT BOUNCE GUIFGDUFUIDGF, BAD MOD 0 OUT OF 10 /j

to be real this mod is fantastic i actully enjoyed the time i spent with it and would recommend it to anybody and i really like the custom deaths like getting crushed or electricuted, 5 stars mod
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As someone who has played a LOT of SRB2, as well as several modded characters, I have a few thoughts that might help make this mod truly shine:

1. Make the Crash Dash a toggle. Having to hold Custom Action 2 to move faster feels clunky, and generally unsatisfying in this game. Having it be a toggle would feel MUCH better.

2. Allow the Death Tornado Spin to be used on the Ground. As someone who played A LOT of Crash 2 and 3, it feels very wrong that I can use the Death Tornado Spin in the air, but not on the ground to make my attack longer. (I often get hit because of this, and it feels a little cheap, I know it's a skill issue, but damn you muscle memory!)

3. Crash is unable to do Multiplayer Special Stage 1 due to being too big to fit into the pillars. This makes playing Solo on a Server simply exhausting and making it worthless to get Emerald Tokens until after the first emerald.

4. The inconsistency with the sprites. The finished sprites look amazing, however, there are several that look more like a general outline and should hopefully be updated when possible. I am sure the mod dev has been made aware of this however, but I'll through in a few small notes for what I think they could do: For the Spin, add trail lines to show that Crash is spinning quite fast. It helps keep the movement looking less like he's just T-Posing, and more like the original.

5. When the sprites ARE done, I think Crash could easily benefit from the Secondary Custom Color that say, Mario and Luigi have for his pants and yellow fur. Helps keep Color looking nice and keeps from certain colors from bleeding into each other.

6. Maybe incorporate the Elemental Shields from Sonic into Crash, A way you could do this is by using the Elemental Masks from Wrath of Cortex, or by changing the color of Aku Aku, like he changes to the clear white in those Night Stages. For what the shields do I also have a few ideas:

Attraction (Magnet) Shield: Crash's Spin can now pull in enemies. (You could use Apo Apo from CTR:NF)

Force Shield: Gives Crash the Super Charged Body Slam.

Armageddon Shield: Crash's Belly Flop triggers the shield. (Could be Uka Uka, which would be really funny, otherwise, you could make Aku Aku just spin around Crash really fast)

Whirlwind Shield: Crash's Death Tornado Spin now gives him height when used in the air. Not much, but it should be noticeable that he's going up instead of maintaining height.

Elemental Shield: Crash gains the Super Slide from the GBA games, letting his Slide go much further and faster. (Leaving Fire particles behind him would be an interesting touch)

Flame Shield: The Death Tornado Spin now gives Crash a large amount of horizontal movement and speed, like Sonic's Dash (Easily using Py-Ro)

Bubble Shield: Crash's Belly Flop now works like Big's attack in Sonic Heroes, bouncing him back up when used. (I know it's not exactly a Crash thing, but I think it would be a cool little reference.)

Lightning Shield: Crash's Double Jump now goes much higher.

Just think it could be cool to have a blend of Sonic and Crash would be an interesting way to add more to the character. Feel like bringing Crash into the World of Sonic instead of overwriting it.

All and all, very excited to see where this mod goes!
Upvote 4
I'm a huge Crash fan so seeing this got me excited. His moveset works with SRB2 real well and there were a lot of little touches I enjoyed, like using the jetpack in special stages and the monitors changing into different crate types! A couple things stuck out though, some more distracting than others.

The bounce from hitting bosses is inconsistent, sometimes you bounce back after you spin them and sometimes you just go through them. It made Castle Eggmans boss a bigger hassle then usual.

Double jumping works the same way as other mid air abilities in that you only get it back after landing and you can't do it off springs. This isn't really a BAD thing, it is how SRB2 works, but you'll be fighting against Crash muscle memory.

My only real gripe sprite wise is the spin animation, it needs more oomph. Something closer to the PS1 games would probably work nicely.

Other then that though, this mod is great! I loved playing as him! I absolutely recommend checking it out!
Upvote 3
THIS MOD IS INCREDIBLE
And I love how the sprites are looks like 3d model with pixelated render and his movesetes , they're are like the original , I happy when his finally released !!!!!!!!
Upvote 0
A solid foundation that honestly needs more time in the oven. In terms of actual gameplay, it mostly feels pretty alright. Crash's base moves feel exactly like they should with just the right bit of oomph to help him keep up in a Sonic level.... mostly. Also, making the Emeralds box gems? Absolutely INSPIRED choice, what an amazingly fun and unique spin on it. I was going to mention the issues with some box spawns, but it seems you might have worked that out as of the day 1 patch.

Problem number one comes with the Crash Dash. I get it, you want authenticity, but it was annoying for the Werehog and it's even more annoying here. The patch doesn't solve this issue. It's just the speed Crash should be going at all times, period, and having to hold a button for it is annoying. It might be Crash Bandicoot, but he's still in a Sonic game and needs to have consistent speed controls with every other SRB2 character. Characters like Mario and Pac Man get by without a run button just fine, and even the Werehog eventually made it a toggle. It's genuinely just not a good call, I'm sorry.

Also, I can't help but bring up the sprites. The inconsistency is just too much to not talk about, is there a reason for this? Weirdly, the directional sprites look pretty good, as do some of the abilities. But I'm sorry, the back sprites? The ones you see the most in SRB2? It looks... very rough. And the spin is even worse, absolutely no flair or personality to it, it feels like Crash is just T Posing in a circle. Surely some tornado-like frames thrown in wouldn't be TOO much of a hassle? I'm really not sure what happened here.

I try not to harp too much on sprite quality, I'm not an artist and obviously everyone has their own experience levels and styles, but the fact that so many of the sprites look pretty good only for some of the most important ones to feel more like rough drafts makes it almost frustrating.

All that aside, the most important thing is that he plays well and feels like Crash, and besides the Crash Dash (I'm serious, I just can't get behind that) you did a great job with it.
Upvote 1
This is Nice Srb2 is perfect for Crash Bandicoot
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woag, is that the crash banddercoot from the crash banddercoot games
with that being said this mod is very very ok.

the positives:
-moveset is accurate to crash games

-the boxes being ported from crash is a cool concept

-moveset (outside of le run button) is nice, and fun to use


now for the negatives!!!!
-inconsistent sprites, there was clearly a resprite being done, but if you haven't finished it by now, you really should have just kept all the old sprites. once you actually notice the difference you can't unsee it. the new sprites are nice but really should not have been included here

-the stupid ah run button. while i read in the discussion tab that there was an ability in the crash games that made you run faster, you should have ditched the run button entirely and just made him a little under vanilla character speed for ease of use. would have been a lot more fun probably

-crates being dumbed!! crates basically have not been playtested to make sure that they are all accessible. like that tnt crate by the last emblem in gfz1, crash cannot jump up there. i tried sliding and then jumping, using the crash dash and then jumping, i couldn't get enough height to get in there. now i understand that that is how the boxes are coded and stuff, but that doesn't make it any better

epic conclusion:

this mod really should have spent some more time in the oven. it is perfectly ok as it is, and it gets the job of "playable crash in srb2" done quite nicely, but there are some problems that would have probably been solved with some more dev time.

woah


woah woah woah woah woah woah woah woah
Upvote 2
this is the first time i'm reviewing something in awhile since I wasn't able to play the game in awhile, and I was excited to play this mod, tho the mod I think needs some work. first off the sprites are good tho I would kinda like if they looked more srb2 ish, but that's not really something I would say needs to change cuz it does look nice overall. second the most annoying thing about this mod is that by default if you wanna get an emerald you have to get every box in a stage, which ik is what the games do (edit: and there is the option to make it like half the amount) but in this it's kinda tedious especially since the box count resets when dying which is especially annoying when rings don't help, which also makes sense cuz the games are le hard but it's not really in a fun way imo, the rings might as well not exist besides when you wanna turn super which again is kinda impossible by default (edit: I just wanna say this small nitpick, but like why isn't the spin move by default isn't on the spin button!?! like i'm glad there's the option and I get why that's the case by default but I just find it really tragic it isn't on the spin button by default lol) for the accuracy i think it's pretty accurate tho I would wanna see a recreation of one of the crash levels or a level like one someday to really see if that's really the case, which again I think it is and i'm not saying it should happen or you should make it. overall the mod is fun and I love the fact we now can play with both crash and Spyro in one experience like that one cancelled sequel idea would have been, and going by numbers it be like a 6.5/10 or a 7/10 to be less specific and I think it can get much higher in the future.
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cool mod but there are like some places crash can't reach so i used tails to help me out
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P E R F E C T M O D
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