(sorry if this kinda sucks, this is my first time using specifically srb2's message boards, i dont do this stuff often!! ^^;)
Overview is at the bottom, please scroll down if you'd like to read it.
-- Sprites
I can't really say anything here honestly, given the sprites come from Hisotensoku (as far as I know, I've never actually played it ^^;) Obviously because of this, they look quite nice. I'm unsure on if the up and down floating is part of the character or just sprite animation, but regardless it adds a little more life to it.
-- Gameplay
Generally a normal flyer, however with a much lower flight time and burst flight in exchange for instant directional change every retrigger. The time you're able to fly for increases with Power, which is quite helpful, but causes it to feel a bit sluggish at lower levels. No damaging jump, forcing you to rely on projectiles to damage enemies (which usually requires first person to do as they do not auto-target). If mastered, a player could probably speedrun to great effect with this character and get into a proper "flow state". You lose all Power on death, which I'm honestly not a fan of, because some deaths just... happen in this game. Wrong place at the wrong time.
-- Super
It does more than a usual character would, which is enough to warrant a section. That "more" boils down to an increase to flight time (a flat 500% cap), but nothing else as far as I know. Maybe it'd be interesting to mess around with the Super more, like increasing firerate of projectiles and such.
-- Flaws
Realistically, I'd only say there's two flaws, but they combo together and can be quite bad.
The less minor of the two is the on-hit bounce. It's generally cosmetic (and quite funny) but it can lead to deaths you wouldn't normally take because it gives you more momentum for longer. I died in ACZ1 to a turtle hitting me, and the bonus bounce knocked me over the road railing and killed me.
However, the most prevalent issue is Power scaling. Due to the character having no extra ways to deal damage outside of Armageddon shields (which be real, you won't get many of, most levels only have one) or projectiles, Power plays a huge role in how quickly some stages are beat. 0 Power especially has quite pitiful damage, which is fine for normal enemies. However, bring Bosses with their 8x health into the equation...
Yeah. Bosses are quite miserable to fight at low Power. Especially combined with the on-hit bounce, some of these bosses are especially bad. I accidentally died in BCZ1 because I ran into a laser with speed shoes, and bounced into a pit and took all my power. I got to BCZ2 the attempt after. The damage of 0 Power shots made it take me 1:30 to hit Metal TWICE (after which, a single energy bullet hit me and I got bounced into the outer pit and died). It's probably the worst part of the character, and I felt it had to be brang up.
-- Ending Words
Overall, it's quite a good mod! I'd recommend it, and I'd definitely play it again every so often. Although, maybe tinker around with reducing the Power loss on death, and doing something about the misery that is low Power bosses.