Version 6.0: "I WANNA RETIRE" Edition has been released. Incredibly hefty changelog ahead, so bear with me.
OBSIDIAN OASIS ZONE:
- Solid linedef near the first jump has been fixed.
- Turn readability/geometry leading up to the first jump has been improved, slightly.
- CHECKPOINTS HAVE BEEN FIXED.
- Spring Jump has been replaced with a Zipper to be shrink-safe/item-safe.
SHUFFLE SQUARE ZONE:
- Lap Count has been increased to 4.
- General map verticality has been increased.
- First turn conveyance has been improved substantially.
- Textures have been redone so that lights/accents are less flashing/strobe-y.
- CHECKPOINTS HAVE BEEN FIXED.
- Window Jump has been replaced with a Zipper to be shrink-safe/item-safe.
- To accommodate for this, the sneaker panel ramp beforehand has been made steeper so that it can help correct your jump wile still being committal like the original route.
- Finish window cut has been redone to also include a Zipper.
- Unbanished from hell due to popular demand, but my desire to stay as far away from this map as I possibly can still remains.
VERMILION VESSEL ZONE:
- First fan cut's section has had its offroad increased.
- Both the entry and exit to this cut has been sloped in such a way so that bumping into the wall is less frequent.
- Probably some other misc changes that I've completely forgotten about.
AVANT ACROPOLIS ZONE:
- Lap Count has been increased to 3.
- The upwards sloped section close to the finish line has been extended to include the offroad so that players don't mistakenly drive into the corner and spend too long trying to recover.
- The Halfway cut into the blue building has been replaced with a Zipper to ensure it's item/shrink-safe.
765 STADIUM ZONE:
- Music has been changed to hopefully not run into content claim issues with Twitch/Youtube/ETC.
- If for some reason, this still happens, there's not a whole lot I can do about the music choice without going against my vision of the map. If that happens, just make a clientside music replacement. I'll be totally fine with that.
- Or just make one if the vocals bother you...
*cough cough* if you're a coward. *cough*
SKETCHBERRY SPRING ZONE:
- Sneaker pad placement has been adjusted so that speed's less free and boost items have a lot more prevalence/importance in races.
- The jump now contains a Zipper to correct your speed before the jump.
- GBJ areas should be fixed.
Now, regarding anything I might have missed in addition to anything else, or if you are coming to post about a bug that you've recently found, please read this:
Because it is genuinely a daunting experience to have to manage a set of maps that's so rooted in its sector scenery and visuals, making even minor adjustments is a gratuitous time sink. It's the entire reason why instead of making tweaks I'd rather be doing entirely new layouts to the existing tracks to make it easier to maintain. But that in of itself takes further time, and is something I'd rather be saving for something like V2.
For now, it's good enough.
I am aware that there are probably several more slip-ups, bugs, and exploits that will arise despite doing everything in my power to fix the existing issues. Yes, there are probably things that I've missed. But please understand that I am not as involved with V1's mapping scene as I used to be. It's just too much work to maintain that, characters, and future content all at once. It's just a lot easier for me to focus my efforts more on those things.
Although if for some reason I make a new map for V1, I will try to include some future fixes in there, there are no guarantees.
In this case, because of the tedium, If in the near future I'm no longer on the message boards, any patches or fixes that people make that isn't being fixed in V2 I'll openly consent to including in an update, but for now it's too much for me to handle myself. Moderators are free to reach out to me in the event that this happens so I can discuss how preservation/upkeep should be handled.