Chengi's Track Attack Pack (kr_CTAP) v7.0 [updated 09/23/2021]

Chengi's Track Attack Pack (kr_CTAP) v7.0 [updated 09/23/2021] v7a

EDIT: v7A patches a couple quick things for Sketchberry/Obsidian. Re-grab the newest version if you've already downloaded v7.

GENERAL:

  • Significant balance changes to prevent jank and frontrunning.
  • A lot less Zippers -- though still there where absolutely necessary. (Shuffle's jump)
  • Zippers no longer center you.

OBSIDIAN OASIS ZONE:
  • Added zippers to prevent path split cheesing over the lilypad section.
  • Added better signage before the tunnel entrance, lined the sides with a grass midtexture to help readability.
  • Springs before the jump have been brought back.
  • Gap has been added to prevent mowing the first cut.
  • Adjusted ending of the final spring jump, should now be harder to cheese.
SHUFFLE SQUARE ZONE:
  • Slope before the midway window jump has been adjusted.
  • Adjusted offroad to be stronger before the first cut.
  • Adjusted killplane height before the midway window jump to prevent step-up/down messing with the jump with grow.
  • Ramps should have stronger offroad/glue.
  • Fixed GBJ after double springpad before the final turn.
  • No more cheesing the first ramp cut. You take it right or you don't take it at all.
  • Slope physics removed in the hall after the first ramp cut.
VERMILION VESSEL ZONE:
  • Spring panels on cuts have been removed in favor of regular ramps.
  • Added stronger glue to the first cut.
  • Extended second cut's offroad exit so that it can't be mowed.
  • Added Fallback springs to help catch players who miss the spring panels.
  • Skybox is now the proper size.
AVANT ACROPOLIS ZONE:
  • Final cut has been walled off.
  • Final cut has been adjusted to require 90% the duration of an entire sneaker boost to be able to correctly take it.
  • Added some killplanes and death pit sectors to potential GBJ areas.
  • Added stronger glue to the mid-level ramp cut, made it more narrow, removed item boxes at the end of the cut.
  • Encore palette added.

SKETCHBERRY SPRING ZONE:

  • Zippers are gone.
  • Ramps have been added to waterskip exits to fix invincigrow shenanigans.
  • Killplane has been added to the waterfall section to prevent cheese.
  • Added a quick cut before the final waterskip.
  • Encore palette added.

AVANT GARDEN CLASSIC:
  • Brought back from the dead. With significant help from Mr. Logan for making it tolerable in software.
Version 6.0: "I WANNA RETIRE" Edition has been released. Incredibly hefty changelog ahead, so bear with me.

OBSIDIAN OASIS ZONE:
  • Solid linedef near the first jump has been fixed.
  • Turn readability/geometry leading up to the first jump has been improved, slightly.
  • CHECKPOINTS HAVE BEEN FIXED.
  • Spring Jump has been replaced with a Zipper to be shrink-safe/item-safe.
SHUFFLE SQUARE ZONE:
  • Lap Count has been increased to 4.
  • General map verticality has been increased.
  • First turn conveyance has been improved substantially.
  • Textures have been redone so that lights/accents are less flashing/strobe-y.
  • CHECKPOINTS HAVE BEEN FIXED.
  • Window Jump has been replaced with a Zipper to be shrink-safe/item-safe.
    • To accommodate for this, the sneaker panel ramp beforehand has been made steeper so that it can help correct your jump wile still being committal like the original route.
  • Finish window cut has been redone to also include a Zipper.
  • Unbanished from hell due to popular demand, but my desire to stay as far away from this map as I possibly can still remains.
VERMILION VESSEL ZONE:
  • First fan cut's section has had its offroad increased.
    • Both the entry and exit to this cut has been sloped in such a way so that bumping into the wall is less frequent.
  • Probably some other misc changes that I've completely forgotten about.
AVANT ACROPOLIS ZONE:
  • Lap Count has been increased to 3.
  • The upwards sloped section close to the finish line has been extended to include the offroad so that players don't mistakenly drive into the corner and spend too long trying to recover.
  • The Halfway cut into the blue building has been replaced with a Zipper to ensure it's item/shrink-safe.

765 STADIUM ZONE:
  • Music has been changed to hopefully not run into content claim issues with Twitch/Youtube/ETC.
    • If for some reason, this still happens, there's not a whole lot I can do about the music choice without going against my vision of the map. If that happens, just make a clientside music replacement. I'll be totally fine with that.
    • Or just make one if the vocals bother you... *cough cough* if you're a coward. *cough*
SKETCHBERRY SPRING ZONE:
  • Sneaker pad placement has been adjusted so that speed's less free and boost items have a lot more prevalence/importance in races.
  • The jump now contains a Zipper to correct your speed before the jump.
  • GBJ areas should be fixed.
Now, regarding anything I might have missed in addition to anything else, or if you are coming to post about a bug that you've recently found, please read this:
Because it is genuinely a daunting experience to have to manage a set of maps that's so rooted in its sector scenery and visuals, making even minor adjustments is a gratuitous time sink. It's the entire reason why instead of making tweaks I'd rather be doing entirely new layouts to the existing tracks to make it easier to maintain. But that in of itself takes further time, and is something I'd rather be saving for something like V2.

For now, it's good enough.

I am aware that there are probably several more slip-ups, bugs, and exploits that will arise despite doing everything in my power to fix the existing issues. Yes, there are probably things that I've missed. But please understand that I am not as involved with V1's mapping scene as I used to be. It's just too much work to maintain that, characters, and future content all at once. It's just a lot easier for me to focus my efforts more on those things.

Although if for some reason I make a new map for V1, I will try to include some future fixes in there, there are no guarantees.


In this case, because of the tedium, If in the near future I'm no longer on the message boards, any patches or fixes that people make that isn't being fixed in V2 I'll openly consent to including in an update, but for now it's too much for me to handle myself. Moderators are free to reach out to me in the event that this happens so I can discuss how preservation/upkeep should be handled.
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