Hm, the enemy spam here is a bit annoying, and there are quite a few notable missing details, like the path at the beginning, the tilting bridge, or the gates/fences leading up to the mountain, but this is still a pretty good first map none-the-less.
I was trying to stick to the enemy layout of the sm64 map, but I can definitely see how that's annoying here (and the four turrets for the chain chomp was a bit excessive.)
I excluded the tilting bridge because I couldn't think of a good replacement for it, the other details were just things I missed though. I'll try to keep this stuff in mind the next time I make an srb2 map.