There's no way the head honcho of the Krusty Krab's going to miss out on a race where money is just lying around the track. Good luck getting him to spend it though.
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I've also done quite a bit of adjusting on my other characters:
  • Minor sprite tweaks to Wario, Shantae, Captain Falcon, Banjo, K. Rool, Heavy, Kirby, Jack-O', Master Chief, Johnny Bravo, Waluigi, Raichu, Kermit, Coach, Dracula Flow, Ring Max, and Spamton.
  • A few characters have been re-statted (Kirby to 7 speed 1 weight, Jack-O' to 6 speed 3 weight, Raichu to 7 speed 2 weight, and Jack Black to 6 speed 5 weight.)
  • Felicia now only has re-colorable hair. Old version with the re-colorable parts on the body is in the Old file in the individual pack.
  • Shrek's a little lighter in the shading.
  • The red Team Spirit palette has been marginally tweaked.
  • Fixed Piccolo's map sprite being lower than intended.
  • Added some stuff to Peppino's, Bo-bobo's, Iron Giant's, and Ring Max's lua to automatically shut their code off if they aren't present in a race/battle (with a toggle to have it always enabled, for those who want their stuff to work if an Ironman character turns into them mid-race.)
It's the last member of the DK Crew. He may move slow, he can't jump high, but this Kong's one helluva guy.
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Also touched up Conker's sprites a little.
Strong of heart and dumb of ass, the yellow fellow from Springfield's here.
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Also did a few other things;
The Garlic and Swole-den palettes were merged together into "Saffron", as well as Bluenatic/Swordfish being merged into "Denim", and Lemon-Lime being removed with Kermit now using Cucumber (which was slightly adjusted) to reduce the number of similar palettes. Also tweaked the Jammin' palette a bit.
Shantae had her silly sign changed, Segata had his primary sign changed, and Jack-o' had both of her signs changed. They were originally based on fan art, and given the recent incident that occurred regarding plagiarism it felt right to change them. Did the same with a few in the old SRB2K pack as well.
For those moments when you need a Miku with a little more spice to her. Also updated Shrek's sprites a little.
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America's most stalwart simpleton continues to wage war on the tracks. Also gave Link some sprite touch-ups and fixed a minor issue or two with the Heavy.
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The code for Bo-bobo's randomized stats wasn't always randomizing under the conditions it should have been randomizing in online matches, so I've tweaked the code a bit in hopes of it being more consistent.

4.92 Edit: Updated Bo-bobo's lua again after thinking about it a bit more, hopefully works properly online.
  • Cool!
Reactions: stan studios
The hero of justice, master of the Fist of the Nose Hair, and professional gaslighter Bobobo-bo Bo-bobo arrives for one reason or another.
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Question marks for stats? He's a bootleg Ironman character. With a bonus file included in the Individual downloads zip, this crazy cat gets stats as unpredictable as he is every time he crosses the starting line or respawns. Comes with a display in the top-left to show you what you're piloting (or turn it off for fun), credit to Jaituia for that.
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Lastly, gave Buttguster's sprites some minor updating.
Renowned llama lover and croissant enthusiast Carl Wheezer is here to try to impress Jimmy's mom. Also tuned up Sonic's sprites and fixed Piccolo's tilt sprites missing a highlight on the car.
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The post boy's back, taking all challengers.
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I've also given Spike some sprite reworking along with minor tweaks to his palette, separated the special mechanics for Ring Max/Peppino/Iron Giant from their respective characters into extra files to be loaded alongside them for those who don't want the extra bells and whistles (and touched up their code a little while I was at it), and renamed the soc files within the pk3s containing the Garlic and Swordfish palettes.
Saturn's strongest warrior arrives to show the way of play.
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Also fixed an issue with Ring Max's ring generation affecting everyone else and adjusted the map icon position of a few characters.
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