This game is like actually funny somehow. Every level is like this weird puzzle of trying to determine what options you have and what you're supposed to do. It feels like I have to figure out what the developer was thinking.
For instance, it one level you have to make your way through a minefield that you can barely see where the floor breaks by paying very close attention to the gaps in the floor, and then you go through this red sans door that makes you small and you go through a really really long tunnel filled with monitors that do nothing, and then you get to the red sans slope room, and the red sans slope room is a dead end, which you wouldn't expect because theres a checkpoint there. What you're supposed to do is take the red sans door shrinking thing, and clip through the door by going really really fast, and then make your way back through the minefield in reverse to get through a small tunnel at the beginning.
And the game dev must have known that i would've spent hours trying to figure out how to deal with the red sans slope room, because they kept teleporting me back there later.
Also the millions of metal sonics in the orange level are funny.
I also think its really funny how every level just ends. Like you spend ages trying to figure out how to get through these mazes. And then it teleports you back to the beginning and then 2 seconds later you win.
The graphics are also very good.
I don't like how the rainbow agony level often freezes the game if you wallrun in the super sonic bit. It's kind of annoying to reopen the game.
The sans boss fight is a bit disappointing cause he just spawns a bunch of enemies. Like how hard would it be to make bones that go on the floor? then again actually making it good would be a bit silly.