lnferno
Blazing Creator
I suspect not, after all, we already have a pre-release of 2.2.9.I suspect they will add the ability to customize character color (outside of multiplayer) and maybe make the master server better
I suspect not, after all, we already have a pre-release of 2.2.9.I suspect they will add the ability to customize character color (outside of multiplayer) and maybe make the master server better
why does everyone think loops would require more character sprites?not a chance, while still technically possible it would require far too many sprites to pull off making custom characters not very fun to create, and you can't just force everybody to use opengl and models, it could technically be possible in 2d mode with sprite rotations but i wouldn't count on it
I know right? We have auto rotation for the special stage sprites, so why couldn't loops have it?why does everyone think loops would require more character sprites?
Yeah, and isn't there auto rotation when your character goes up or down a slope?I know right? We have auto rotation for the special stage sprites, so why couldn't loops have it?
That's a mod and/or a feature in 2.3.Yeah, and isn't there auto rotation when your character goes up or down a slope?
Because they would. You'd need sprites of the character from a bird's eye view and intermediates between a bird's eye view and the usual side view, plus a bunch of rotations for those, all just so they can run through loops. Asymmetric characters like Fang would especially create trouble.why does everyone think loops would require more character sprites?
idk what you mean but if sonic runs up a greenflower zone slope his sprite will be angled or whatever so i dont see why it couldnt do that for loopsThat's a mod and/or a feature in 2.3.
Bird's eye?Because they would. You'd need sprites of the character from a bird's eye view and intermediates between a bird's eye view and the usual side view, plus a bunch of rotations for those, all just so they can run through loops. Asymmetric characters like Fang would especially create trouble.
What I mean is that his sprite isn't angled in vanilla, not even in 2.2.9. That's currently a mod. 2.3 gifs indicate it will be a feature in 2.3, but it isn't one currently.idk what you mean but if sonic runs up a greenflower zone slope his sprite will be angled or whatever so i dont see why it couldnt do that for loops
Bird's eye?
There's no reason why they can't just rotate the sprites like they do for slopes
Are you serious? 2.2.9 is gonna have a BUNCH of fixes. There are so many bugs in 2.2.8I suspect they will add the ability to customize character color (outside of multiplayer) and maybe make the master server better
Post automatically merged:
Huh? Is that a rule? I mean yeah, 2.6 and 2.3 weren't very major, but I don't think it's DEFINITELY gonna be a super small patch. Oh well, its not going to be super huge so whatever.
On the subject of 2.2.9... in a 2.2.9 thread, here's the entire current changelog here. Looking at what's added and fixed is a considerable excitement, many fixes, QoL changes, and modding features were slapped into here.Are you serious? 2.2.9 is gonna have a BUNCH of fixes. There are so many bugs in 2.2.8
In regards to the super forms, that can simply just set the “Can turn super” flag and they would just flash colors with their current sprites (Idk if Tails is getting unique sprites)Honestly, I'm a bit against having Super Tails as he's supposed to have his transformation with the super emeralds (unless you make an exception like in Mania but that means that all characters should get one).
As for the loops, I find them mostly useless in 3D because they're just scripted and automated unlike the 2D games (and I even think that Rush didn't need them as you could boost through).
Then why aren't all character ables to go super by default then?In regards to the super forms, that can simply just set the “Can turn super” flag and they would just flash colors with their current sprites (Idk if Tails is getting unique sprites)
As for loops, while, yes, they are automated in most 3D Sonic games, they won’t be automated in SRB2. We’ve had a devleak that pretty much shows that loops will have full control