You can go to Options > Player 1 Controls... > Play Style..., and change it to "Manual", which was the default in 2.2.9 and earlier.My personal complaint is the new camera in SRB2
You can go to Options > Player 1 Controls... > Play Style..., and change it to "Manual", which was the default in 2.2.9 and earlier.My personal complaint is the new camera in SRB2
Oh thank you.You can go to Options > Player 1 Controls... > Play Style..., and change it to "Manual", which was the default in 2.2.9 and earlier.
Wow, you didn't have to blow that steam at my face like that, it seems more rude since you're using caps lock.first of all: couldn't you just start off saying that its easy to load addons. and second: WELL EXCUSE ME PRINCESS IM TRYING TO PLAY AS MY BOY BEAN THE DYNAMITE AND IM DISSAPOINTED CAUSE ITS FRUSTERATING TO WORK. EXCUSE ME FOR BEING THE STUPID IDIOT WHO DOESN'T KNOW HOW THIS STUFF WORKS
No. You just make a new folder, name it "addons", and place it in the game's directory.Is it to hard to make a folder named "addons"
That's what I meant.........No. You just make a new folder, name it "addons", and place it in the game's directory.
If anyone did say "Because Doom engine", they would be either naive or lying.Online
Online again
Online for a third time
Online but for a fourth time
also the game doesn't use a lot of it's pallete, gfz only uses like 3 colors (green brown and blue)
thz1 has the same problems as gfz, (tan, orange, and purple)
however, thz2 and 3 are painful, they literally use one color
deep sea is also the same (tan brown and cyan) but it's mostly alright because.. colormaps
cez1 is okay, just grey, brown, and green but tinted orange
HOWEVER, cez2 is the best looking zone in the game, it's full of large enemies so that's some purple and red, and the SKYBOX.. god damn
arid canyon is the same as the last ones (orange, yellow, black)
red volcano is good ENOUGH to not look like a single color (red, orange, lava,) and once you go outside you get green and yellow
egg rock is better thz2 (grey, red, blue)
and i dont have to say anything about black core cause its just egg rock act 4, 5, and 6
also, don't say "because doom engine" cause modded levels usually look WAY better then the vanilla game
Those RVZ1 Birds, those badniks can actively short-circuit now.Don't ban me for this, just tell me your personal complaints.
Speaking of, PLEASE, WHAT'S THE FUCKING STRAT FOR METAL SONIC'S RACE?! I BEG YOU; I'VE BEEN TRYING TO DO IT FOR AROUND AN HOUR NOW AND IT HURTS.I might as well throw my hat into the ring and write up a wall of my biggest criticisms. I've kept the criticisms mostly focused on the content new to 2.2, rather than the content that was kept mostly unchanged from 2.1.
- The NiGHTS special stages, while a joy to speedrun and score attack, feel like tedious chores that break the pace of the main game. I especially don't like how the sphere count shows how many spheres you have already collected instead of how many spheres you have left. The gameplay feels like it's meant to be an exact replication of the original NiGHTS rather than considering what would fit a Sonic game, and thus tends to feel unintuitive. And with all stages except maybe the last two, once you know the level's layout it's impossible to mess up, and it feels like there's no risk to take. The fifth one (Dusty Wasteland) at least is fun and to the point though.
- The unlockable NiGHTS stages (except for Black Hole Zone) aren't fun.
- All the SRB2 shields' active abilities except whirlwind feel underwhelming and superfluous, without adding much gameplay value.
- The levels often don't do a good job of visually conveying which walls can and can't be climbed, and which walls can only be broken by "strong" characters (Knuckles and Amy). And sometimes in Knuckles' paths, the excessive use of non-climbable walls feels like defeating the point of his character.
- Sonic's thok is very uninspired and makes it near impossible to make paths exclusive to him, unlike all other playable characters. I also don't like that its speed doesn't stack with speed shoes or the spindash.
- Tails' flight, on the other hand, is an extremely overpowered cheese machine that stacks with the spindash way TOO well.
- When playing as Metal Sonic, most levels are designed in such a way that his boost mode is unusable.
- Metal Sonic's hover is a cheese machine that conflicts with the character select screen's statement that he has the same difficulty getting through hazards as Sonic.
- Greenflower is overall a solid introductory zone, but its enemies (blue Crawla, red Crawla, and SDURF) are painfully uninspired.
- Arid Canyon's rope pulley gimmick isn't fun. I especially don't like that when you jump off of a rope, you lose all your momentum.
- Arid Canyon's turtle enemies (the Green Snappers) have obnoxious hitboxes that feel luck-based. You never know when you jump on one of those pesky turtles if you'll kill it or get hurt, and it feels unfair.
- The Metal Sonic race and battle are both excessively tough brick walls that are harder than the actual final boss.
- And finally, there is absolutely no reason to not let every character have a super form.
... when was the last time you interacted with the wider community?THE COMMUNITY!!!! Sucks and a lot of them are the sensitive crybully types, streamer kids, people who clearly don't like sonic outside of this game so they think every criticism towards this highly flawed game is blasphemy, ego-tripping admins, toxic edgelords, ect. This is actually a big factor as to why I finally removed this game from my PC once and for all. Sad, because I actually used to really like this community during the 2000s/2010s. I used to wonder why mod content isn't made for this current era as much as it was for the previous versions, but now I get it. Nobody wants to take hours out of their day to create for a passionless and fractured community that is failing to retain players as time goes by. I don't see it getting better any time soon.
Last week, for 2 years.... when was the last time you interacted with the wider community? Also: "I used to wonder why mod content isn't made for this current era as much as it was for the previous versions" This, in actuality, is more because of the quality standards being higher now due to 2.2's quality jump. Source: I am a modder and am friends with several modders.
I thought the quality requirements were changed to make it a lot easier for newer modders to showcase their work in the addons section (since I believe it was mentioned by the staff after the old guard left). I would also think the upgrades to the modding tools like Zone Builder would also make things easier. Is that not yet the case?"I used to wonder why mod content isn't made for this current era as much as it was for the previous versions"
This, in actuality, is more because of the quality standards being higher now due to 2.2's quality jump.
Source: I am a modder and am friends with several modders.
Well, it's less "requirements" and more so "what people say is a good mod" having changed DRASTICALLY with the jump from 2.1 to 2.2, and that puts off quite a few people. The vanilla 2.2 experience puts the bar so much higher than 2.1 that, as a result, people have higher expectations, and that leads to fewer projects released since more time has to be put in for that quality bar to be reached.I thought the quality requirements were changed to make it a lot easier for newer modders to showcase their work in the addons section (since I believe it was mentioned by the staff after the old guard left). I would also think the upgrades to the modding tools like Zone Builder would also make things easier. Is that not yet the case?
This, big time. Without modifying the gravity, only amy can jump on top of 128 fracunit tall platforms and that hurts vertical platforming more than not have a vertical air ability....
[*]The current player physics underdeliver, every attempt at improvement overcorrects. Some may like any model of player physics, which is fine, but I'm yet to see one which solves my problems and doesn't provide new ones.
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