Metal_BR
i don't know
i also hate themWho doesn't?
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I hate those enemies in Red Volcano that grab you and throw you into the lava.
i also hate themWho doesn't?
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I hate those enemies in Red Volcano that grab you and throw you into the lava.
I mean, not really true, the game pad support is really great in my opinion you just need to get use to it.lackluster gamepad support
Is that an official render? LmaoView attachment 61002
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Jk tho i do honestly dont know whats tails problem
Back to topic my only complaint is the netcode bcs i n p u t l a g,c h a t b u g and server crashes
It's not possible to allocate camera turning to the shoulder triggers in a way that's actually playable, and reserving camera movement for the right stick on a controller is very limiting since you cannot control the camera and use face buttons at the same time that way. It is possible to get around all this in simple mode by assigning "reset camera" to one of the bumpers, but having only that as an accessible camera-adjustment tool makes camera control feel very sticky, and setting the camera turn actions to both bumpers also doesn't feel ideal.I mean, not really true, the game pad support is really great in my opinion you just need to get use to it.
How did you know i used the shoulder button's to turn the camera?It's not possible to allocate camera turning to the shoulder triggers in a way that's actually playable, and reserving camera movement for the right stick on a controller is very limiting since you cannot control the camera and use face buttons at the same time that way. It is possible to get around all this in simple mode by assigning "reset camera" to one of the bumpers, but having only that as an accessible camera-adjustment tool makes camera control feel very sticky, and setting the camera turn actions to both bumpers also doesn't feel ideal.
The alternative to this is to set the bumpers to jump and spin, with the right thumb exclusively controlling the camera, and this is definitely a workable setup. This is very akin to a console FPS control scheme though, and it removes a lot of the novelty of being able to play a Sonic game on gamepad to begin with.
yeah i also hate that too many people use tails on multiplayerH I M
So I do use this control scheme, except I kinda did what Metroid Prime did: Turn on the left analog.It's not possible to allocate camera turning to the shoulder triggers in a way that's actually playable, and reserving camera movement for the right stick on a controller is very limiting since you cannot control the camera and use face buttons at the same time that way. It is possible to get around all this in simple mode by assigning "reset camera" to one of the bumpers, but having only that as an accessible camera-adjustment tool makes camera control feel very sticky, and setting the camera turn actions to both bumpers also doesn't feel ideal.
The alternative to this is to set the bumpers to jump and spin, with the right thumb exclusively controlling the camera, and this is definitely a workable setup. This is very akin to a console FPS control scheme though, and it removes a lot of the novelty of being able to play a Sonic game on gamepad to begin with.
I don't think I could wrap my mind around your right stick setup, that sounds incredibly awkward to have strafing and up+down aiming on the same axis. Considering your Up/Down is mostly unused anyway, you might also consider applying the strafe action to your bumpers and moving your right thumb to the face buttons for spin and jump. That leaves less room for custom buttons, but anything least used could also go on the d-pad.So I do use this control scheme, except I kinda did what Metroid Prime did: Turn on the left analog.
Left Analog Y Axis = Fowards Backwards
Left Analog X Axis = Turning
Right Analog Y Axis = Camera Up/Down(unused mostly)
Right Analog X Axis = Strafe.
And bumpers for main actions as you mentioned. That way I can kinda use the custom buttons to do certain actions but since the game is so heavily reliant on strafing it's kinda hard to even do that properly.
and my gripe is there are way too many sonics, there's even 2 more being developed at the time of this writing, please we have enough already.
Are you sure about that? Sonic adventure does this, though it also has an auto camera too. Megaman Legends does it too..It's not possible to allocate camera turning to the shoulder triggers in a way that's actually playable, and reserving camera movement for the right stick on a controller is very limiting since you cannot control the camera and use face buttons at the same time that way. It is possible to get around all this in simple mode by assigning "reset camera" to one of the bumpers, but having only that as an accessible camera-adjustment tool makes camera control feel very sticky, and setting the camera turn actions to both bumpers also doesn't feel ideal.
The alternative to this is to set the bumpers to jump and spin, with the right thumb exclusively controlling the camera, and this is definitely a workable setup. This is very akin to a console FPS control scheme though, and it removes a lot of the novelty of being able to play a Sonic game on gamepad to begin with.
I might have been unclear. I would like to be able to bind those actions to the triggers, but attempting to do so in SRB2 leads to the camera always turning in one direction or the other depending on whether a trigger is being held or not. It's not possible due to the current technical implementation, not because it wouldn't play well if implemented correctly.Are you sure about that? Sonic adventure does this, though it also has an auto camera too. Megaman Legends does it too..
Probably the reason why you wanna remember the obstacles in the stage.The fucking Pterodactyls in Red Volcano zone.
Those bitches basically caused 80% of my deaths in that hell-hole.
You see, THIS is why I DOWNLOADED A 100% SAVE FILE OFF THE INTERNET look it up all yer trubbles wiilll bee solfed.The fucking Pterodactyls in Red Volcano zone.
Those bitches basically caused 80% of my deaths in that hell-hole.
What are those? Are they mods? If they are, mods are to be EXCUDED from this thread.Magma Caves and Egg Satellite, (Music is good, but levels are terrible)