Mathos
Not Funny
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who doesnt ?i hate castle eggman zone
Those are the names of srb2's sixth and seventh special stages.What are those? Are they mods? If they are, mods are to be EXCUDED from this thread.
that is a rage quitting machineThe 6th special stage
And the enemies make it worsewho doesnt ?
BasedH I M
It's fun to spindash through it but its pretty difficult either way yeahuh...I wish that the uhh air current section from Azure Temple would die a slow and painful death.View attachment 62143
Ok.Those are the names of srb2's sixth and seventh special stages.
You could try a momentum mod. But I doubt it'll work, considering that I tried BOTH CobaltBW's Momentum mod AND CrossMomentum. And yet IT STILL HAPPENED!The fact that touching any wall even slightly completely halts your momentum!
Those are special stages from the game (Special stages 6 and 7)What are those? Are they mods? If they are, mods are to be EXCUDED from this thread.
CobaltBW had already went over this.Those are special stages from the game (Special stages 6 and 7)
it's like you and I are on the same wavelength, I totally agree with a lot of these points. So allow me to add some fuel to the fire.It's impossible for me to pick just one, so instead, here's a list of nearly every nitpick I have with SRB2.
"But Sev," you say, "aren't you a developer? Can't you fix most of these things?" No, I can't. I make maps, not pull requests, and I rarely find satisfaction in mapping for the base game, especially when it comes to making a new map from scratch. I still help out with little miscellaneous things when I can, though.In no particular order:
- Physics that completely fail to live up to the promise that we've had on our website for 20 years of recreating the Genesis originals in 3D
- Some unlockables take way too long to unlock, and I would argue some are not worth unlocking at all (looking at your maps, Mystic) -- I have only unlocked the emblem radar once in over 10 years of playing
- Controls menus are way too confusing, consistently inconveniencing new players
- Players are never taught how to play NiGHTS stages properly, usually resulting in them giving up or having to retry countless times to get the last couple of emeralds -- I never liked NiGHTS until Rob of all people informed me that the spin button slows you down, allowing for very precise control. We have a tutorial to teach thok, but not NiGHTS? Why?
- Most enemies and bosses do not have large enough hitboxes, sometimes leading to deaths due to slightly missing your target
- Mashing the jump key is required to fly as Tails, which is an accessibility issue and very annoying
- Metal's dash mode is nearly impossible to utilize effectively and his hover is underwhelming
- Fang must come to a halt to use his weapon, which is clunky and not very appealing (his bounce is neat though)
- Ringslinger is a zombie game mode that was never truly more fun after Final Demo
- Circuit maps no longer come with the game, meaning no one plays my favorite game mode back in Final Demo anymore
- Sonic's thok is an uninspired ability with a silly name, and it encourages players to blow past enemies instead of ever engaging with them. High level Sonic play boils down to mashing the jump button while trying to keep Sonic on the most optimal path. Pretty much brainless gameplay, but you'll still die to pits from launching slightly the wrong direction
- Installing addons is a total pain on any platform other than Windows
- Port forwarding is required for netgames, preventing many people who are inexperienced with computers from hosting
- Many graphics and maps have fallen by the wayside, really showing their age
- Tools for moderating chat in netgames are too limited
- 3D models are a nightmare to add/swap, they should just load from a .pk3
- Devmode 15 makes the console log unusable
- Mouse doesn't work in menus
- You can accidentally bind Enter to something you shouldn't, bricking the game until you fix or delete config.cfg
- F11 isn't a fullscreen toggle (yet)
- Single player campaign isn't very good past Red Volcano (with exceptions in some areas)
- Final boss gets its own shout-out for being a cheap and irritating fight
- Techno Hill boss is easier than Greenflower boss
- Using Tails to pick up other players and fly them somewhere else is way too finicky so it gets underused in netgames
- There's next to nothing cooperative about co-op netgames; players can't really interact with each other other than Tails's flight and Amy's shield
- Error messages shown when the game crashes are usually useless
- PolyObjects are too unintuitive to create and require specific setups to work without glitches, meaning they're hardly ever used
- Linedef executors are a nightmare to set up unless you're doing something pretty basic
- Air bubble hitboxes are too small, and you will die over and over to missing the bubble by a few tics
- Space countdown. 'Nuff said.
- Various options are never saved
- Insane restrictions on saving the game; if you get all the emeralds as any character that should be enough to unlock saving single player games with mods loaded
- Say it with me, kids: control lag in netgames
Before Mystic's removal -- particularly, during my brief departure from the dev team -- I asked him if he thought SRB2 was a step towards something greater. I don't remember his answer, and I don't know if I have an answer myself, but I still think about this question from time to time.
In spite of everything, I still love this game. I just seem to play it less as time goes on. Don't you worry, though. You'll all be stuck with me for a good while longer :p
20 years worth of mods would like to have a talk with you lol. Mods are the life blood of the game! If so many people weren't making so many cool things all the time, people would get bored waiting for the next big update :pSRB2 just doesn't have a lot of modding potenial overall.
You don't have to tell me, I helped make a new GZDoom game from scratch. You should totally play it.the amount of stuff you can add, tweak, and change in GZDoom makes SRB2 look like Wolfenstein 3D
dont get me started on black core zoneEgg Rock. I detest Egg Rock. It's VERY DIFFCULT.
I get that, theres definitely a whole bunch of other people that know the game far better than I do. The fact that you guys made a Sonic game based on DOOM is a very impressive feat and there can be some pretty great stuff I've seen. It's just that when I look at what other doom-based games have to offer, I just think to myself "If only SRB2 could do all that."20 years worth of mods would like to have a talk with you lol. Mods are the life blood of the game! If so many people weren't making so many cool things all the time, people would get bored waiting for the next big update :p
You don't have to tell me, I helped make a new GZDoom game from scratch. You should totally play it.
In fairness to SRB2, there are a number of things it can do that GZDoom can't, most notably dynamic slopes.