This is heavily inspired by Puppyfaic's 2014 Super Sonic Challenge, in that you become Super and must fight against a rolling timer. However, rather than rings, you have a power meter. (In fact, your ring count is now gone.) This is filled by collecting rings and Special Stage tokens, defeating bosses, killing enemies, and finishing stages, with relatively heavy emphasis on killing enemies. Can you MAKE IT TO THE FINISH?!?!
VC is disabled in all modes except for co-op and single player, and can be disabled even there by setting the consvar "vc_enabled" to No.
This version is still relatively rough, and I plan to continue working on this, but all of the basic features work. There may be some balance issues.
New in R3
New in R2
VC is disabled in all modes except for co-op and single player, and can be disabled even there by setting the consvar "vc_enabled" to No.
This version is still relatively rough, and I plan to continue working on this, but all of the basic features work. There may be some balance issues.
New in R3
- Power amounts scale based on how much power you have. The more power you have, the harder it is to get power.
- Rings are worth more again.
- Internal restructuring and bug fixes.
New in R2
- Somewhat easier-to-read and less cruddy-looking meter, including a digital readout of the amount of time you have left.
- Difficulty adjustments, generally making it easier. I'm bad at SRB2.
- A combo system. If you pick up an invincibility monitor, you get more power for each enemy you defeat while you are invincible.
- You don't rocket into the sky when you die from running out of power. Thanks to Zappy.
- You don't get ring bonuses anymore.
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