Uninterrupted

Uninterrupted v1.0

Mahier

I don't get on the message board often.
Mahier submitted a new resource:

Uninterrupted - A world lost to abstraction

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View attachment 188798
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8 months ago, on a random day, I decided to make a random custom texture. And then more. And then slowly, I got this

Right now, Uninterrupted contains:
--> 4 playable acts of the same level...

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Note to the judges: I'd like to see if a judging stream is possible for this
 
Mahier submitted a new resource:

Uninterrupted - A world lost to abstraction



Read more about this resource...
Post automatically merged:

Note to the judges: I'd like to see if a judging stream is possible for this
Welcome to releases!
 
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This is some really good stuff, I have no clue what I even played but the vibes were immaculate if nothing else.

Too many pressure plate puzzles though, like way too many.
 
This is some really good stuff, I have no clue what I even played but the vibes were immaculate if nothing else.

Too many pressure plate puzzles though, like way too many.
Really sorry about the button puzzles, I have a habit of adding buttons like those
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This is some really good stuff, I have no clue what I even played but the vibes were immaculate if nothing else.

Too many pressure plate puzzles though, like way too many.
Sorry for quoting this again, I just forgot to say thank you for the feedback
 
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I unlocked Scurglewunkle but I don't see them anywhere?
Originally I was going to make Scurglewunkle dance around in the emblem hints area thing, but I didn't get to make a "completed" design for him. There's a scrapped 3d model of him that I would've used for this but I didn't think it'd work out (I have repurposed said 3d model for another project of mine, Mishmash)
Basically, you don't really see Scurglewunkle in person but you get his stuffs (Record attack, Emblem helper)
 
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Some of the triggers seem to be placed as "Once" instead of "Each Time" or "Continuous". Thats a huge problem when it comes to Multiplayer. I was wondering why people get stuck in places without a way to proceed
 
Some of the triggers seem to be placed as "Once" instead of "Each Time" or "Continuous". Thats a huge problem when it comes to Multiplayer. I was wondering why people get stuck in places without a way to proceed
I fixed that in v1.1 but I haven't released the update since I actually need one playtester to see if everything works
 
I fixed that in v1.1 but I haven't released the update since I actually need one playtester to see if everything works
I am mostly a Multiplayer guy and i can do plenty of test by my own using over 3 Games open with the same connection, if you are willing to find any testers. I can be one of them, im always welcome to help
 
I am mostly a Multiplayer guy and i can do plenty of test by my own using over 3 Games open with the same connection, if you are willing to find any testers. I can be one of them, im always welcome to help
Yeah that can work how can I send the v1.1 pk3 file to you
 

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