This is a continuation of the review I left.
It was decent at the beginning, but it was super frustrating near the end. I know this is supposed to be one of SRB2's hardest level packs, but where do I even start? I'll give a few thoughts about each individual zone and state whether I have problems with them or not.
Sunshine Atoll Zone - Pretty decent. There's nothing super frustrating about it, but I will say the scenery gets in the way too often.
Eruption Conduit Zone - I could care less. It looks cool seeing a factory complex in a volcano area, but Act 2 is hell to navigate. An arrow showing where to go would make the room after the initial conveyor faster to get through, and like with the previous zone, the scenery gets in the way too often. If the sky texture is supposed to be a reference to Secret Base Zone from Sonic Advance, I like it.
Drowned Downtown Zone - This is where the rage begins for me. I get lost every time I play this stage. Like, I know where to go, and I'm still lost.
I like the scenery, though. But the fact that it's a water level makes the stage even worse. It's not as bad as Labyrinth Zone was, thankfully, but the music barely helped my patience. I do like the kind-of harbor section in Act 2, though. I think that's a nice detail.
Snowcap Nimbus Zone - One of the better zones in this level pack... is what I would say if there weren't bottomless pits everywhere. The music is good, but that doesn't help my frustration. And I get why there's ice physics, but are they really necessary?
Gritty Columns Zone - The second worst level in my book. It's just platforming hell, there are a million ways to get crushed by all the columns, the quicksand in both acts are bad, and the enemy placement raises my anger tenfold. The only thing going for this mess is the aesthetics and the music.
Fume Shaft Zone - This is the WORST level in this entire mod. The problems Gritty Columns Zone had are here, too, but the falling rocks are annoying as hell, the enemies are bad, and the acid from Nitric Citadel Zone in Mystic Realm is back with a vengeance. I mean, did it have to be instant death acid? The port to 2.2 of the aforementioned level pack removed the death plane factor from that zone, why didn't that happen here?!
Liftoff Gantry Zone - The worst part of this zone is the enemy placement. I barely enjoyed myself here. It ain't as bad as the last one, but it's still hell to get through. The aesthetics of the zone throw me off guard, too, as I couldn't tell where to go at times in Act 2.
Spacewalk Zone - I went and played through this supposedly terrible zone, and shockingly, it wasn't all that bad. Yeah, there is some frustration in this zone, more specifically in Act 2, but overall, not really as bad as everyone thought it would be. The boss act on the other hand... Just, Why? Metal Sonic is already a hard enough boss in the vanilla game, but why is he here on this zero gravity boss arena instead of the Egg Mobile?
Maybe remove the gravity flip gimmick from the SWZ boss act and make the arena bigger. That'd raise the rating slightly higher.
Alien Armageddon Zone - The aesthetics are good. The music is good. (Scrambled Egg Zone music is goated.) Everything else is bad. The enemy placement, the water sections, the platforming, and there are traps everywhere. I did not enjoy myself here at all. It's not as bad as Fume Shaft as I've mentioned, but it's near the same level of frustration as that level.
Star Showdown Zone - 2.0 Brak? Really? I get this is a port of a 2.0 level pack, but still, 2.0 Brak?
And the one thing I didn't bring up are the Emerald Tokens and Special Stages. The Emerald Tokens are a nightmare to find in some levels, and the Special Stages are just the ones from the vanilla game. I suggest bringing back the 2.0 Special Stages and put them in their place, as this is a port of a level pack from v2.0.
And that's about it. I don't need to see any messages saying "Skill Issue" because it's the level design's fault, not mine, alright? I am glad this level pack exists and seeing it being ported to 2.2. But all of this is the reason I gave the mod 3 stars instead of 4 like I would normally give with my reviews. I look forward to see what's next for this mod, and who knows? Maybe my opinion will eventually change about the mod. The main thing I want to see for the future, though, is the Special Stages being ported from 2.0 instead of unchanged from vanilla SRB2, as well as the Emerald Tokens being easier to find in both acts. I needed the help of the Rouge the Bat mod because of the Token Radar to find them.