Tortured Planet

Tortured Planet v11.8.1

JonBaxter updated Tortured Planet with a new update entry:

Emergency fix!

We got a report of a very worrying multiplayer softlock in Eruption Conduit 1, so we're rolling out a patch to fix it ASAP

Fixes:
- Fixed a multiplayer softlock in ECZ2 wherein a player could lock themselves in the crawla commando room, die and make the rest of the level inaccessible
- Fixed some non-shimmering sand in GCZ1
- Fixed some missing wall textures in AAZ1 and AAZ2
- Added a small red arrow to the floor of AAZ2 in front of the new zoom tube used to get into the library after it...

Read the rest of this update entry...
 
JonBaxter updated Tortured Planet with a new update entry:

The smooth update

Hello again ladies and gents. To celebrate the release of SRB2 v2.2.11, all the text in this page is now being displayed at 60 FPS!

Massive thanks to GomaTheMascar for handling today's update. Here's what was patched up.

Tweaks:
- Replaced temporary Unidus back to Pointies in LGZ1 and LGZ2
- Added Gravity parameters to SWZ1, SWZ2 and SSZ (main campaign and archives) to replace deprecated Custom Global Gravity sectors
- Changed 2.0 Sea Egg to use the new P_MoveOrigin function...

Read the rest of this update entry...
 
guys im stuck 💀

Screenshot 2023-06-11 12.13.02 PM.png
 
I remember when this was a "dedicated server" exclusive, its actually how I became nostalgic for it.
 
I have been gone from this community for a WHILE. I've just been insanely busy (I work 90-hour weeks, daylighting as a professional game designer and moonlighting as a political reporter) and really don't have much time for any sort of hobby gaming these days. But I am absolutely thrilled to see one of my oldest and most ambitious projects get some love and a tuneup for the modern SRB2 era. I can't wait to play this and, among other things, hear Charyb's completed soundtrack as it was always meant to be.

Thanks everyone, I couldn't be more thrilled about this.
 
I have been gone from this community for a WHILE. I've just been insanely busy (I work 90-hour weeks, daylighting as a professional game designer and moonlighting as a political reporter) and really don't have much time for any sort of hobby gaming these days. But I am absolutely thrilled to see one of my oldest and most ambitious projects get some love and a tuneup for the modern SRB2 era. I can't wait to play this and, among other things, hear Charyb's completed soundtrack as it was always meant to be.

Thanks everyone, I couldn't be more thrilled about this.
You're a great guy for even coming up with this mod!
It's impressive, the music is nice, the designs make the levels fun to play through.
I hope you're doing okay and don't have any burnout, or crazy stuff like that.


..I know, this was random. Sorry.
 
This was a continuation of the review I left. Now it was an outdated review, will leave a different one soon documenting my playthrough on the most recent version of the mod.

I don't know why I haven't gotten around to it yet.
 
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I remember the memories i had with this mappack back in 2.1 in coop with friends and random players, glad to see one of my favorite mappacks got ported to the new 2.2
 
How do you beat Star Showdown Zone. I can't hit the boss, I can't figure out how to deflect any attacks, or really do any damage. I can even hop to the second level early, but I still can't do anything other than hop around
 
How do you beat Star Showdown Zone. I can't hit the boss, I can't figure out how to deflect any attacks, or really do any damage. I can even hop to the second level early, but I still can't do anything other than hop around
jump over his head to make him punch himself in the face. yes, really.
 
jump over his head to make him punch himself in the face. yes, really.
That's... certainly a way to describe the strategy. I think I'm just gonna tell myself I already beat the mod. It'll save me a lot of unnecessary frustration
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I'm not kidding when I say this is easily the worst boss fight I've played in a SRB2 mod. The strategy just seems to decide randomly when it wants to work. It's more a trial of patience than an actual challenge. I really liked this mod up to this point, but this is massively disappointing finale to it
 
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That's... certainly a way to describe the strategy. I think I'm just gonna tell myself I already beat the mod. It'll save me a lot of unnecessary frustration
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I'm not kidding when I say this is easily the worst boss fight I've played in a SRB2 mod. The strategy just seems to decide randomly when it wants to work. It's more a trial of patience than an actual challenge. I really liked this mod up to this point, but this is massively disappointing finale to it
well that is a shame. but do bear in mind that boss isn't mod exclusive, as this is the original version of brak eggman before his fight was changed completely into what we have today. we opted to keep it in the mod for the sake of keeping it in line with the original release, but given how many people outright hate him it may not have been the best choice exactly
 
well that is a shame. but do bear in mind that boss isn't mod exclusive, as this is the original version of brak eggman before his fight was changed completely into what we have today. we opted to keep it in the mod for the sake of keeping it in line with the original release, but given how many people outright hate him it may not have been the best choice exactly
Yeah. It should definitely be replaced with more recent version
 

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