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Torn World (Pokemon Platinum)

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I highly recommend you practice before you start a pack. If your first wad is a pack level, you can be sure it will be bad.
I started a mod, Temporal Line. While I had already made 3-4 wads. But I canceled it FOR THE MOMENT because I wanted to make a awesome wad. So I will train in all types of environments, including style Egg Rock.

In short, your level ... I've seen almost nothing. These are only walls. Rings : copy and paste. And finally, the boss has a single sprite, and it is bad ...

This is not good. You should start by performing at least one level in the release section. If you do that, you have already planted the roots, and you know the basics of building level.
With these basics, you begin to have for already having a level head presentable, even a simple level that players will like. But do not start your FIRST LEVEL EVER by a pack that contains advanced data (sprites, graphics, etc.).
Make first a simple level before starting this.
Okay. mabye I'll lay this off (for a while but still edit) and brainstorm some new ideas. But can I still keep this up?

---------- Post added at 11:46 AM ---------- Previous post was at 11:42 AM ----------

Oh wow...

Well, I have no idea what to say about this, other than the fact that your level literally consists of nothing. Your boss is no where near "custom" other than a random Pokemon being slapped on there. Pretty much everything else has no relation to Pokemon whatsoever.

Please add some variety into your levels (or better yet, put on some ACTUAL TEXTURES). You should check out the tutorials here:

http://wiki.srb2.org/wiki/SRB2_Doombuilder_Tutorial

This pretty much gives you all of the basics in making maps. Please read it carefully and do what it says, it could help you A LOT in making real levels.
BTW, I've made lots of levels but thanks for showing me the turtorial. And also, I don't use SRB2 Doom Builder, I use Doom Builder (without the SRb2).
 
BTW, I've made lots of levels but thanks for showing me the turtorial. And also, I don't use SRB2 Doom Builder, I use Doom Builder (without the SRb2).
Uh, there is really no reason why you'd want to do that. SRB2 Doom Builder is Doom Builder with more features.
 
...
Ah, mah boi. Just some facts/things:
1. It's not called "Torn World" for quite a while, your not informed well. It's DISORTION World.
2. I'm pretty sure this level needs to have a BLUE, "shaded" background, not that... thing.
3. Nothing on this, you just fly through. Reminds me of another suckish level I've seen on youtube.
4. Pokemon Mystery Dungeon Giratina sprites would be a lot better, 'cause you can actually see when it's facing you or not, or attacking or such...
 
Torn world looks better as a platform level with maybe moving platforms. You can add some spikes and give no rings to the player as it is supposed to be empty and is a cave setting. Maybe you can sprite the Srb2 gargoyle statues into rocks and use them for switches. You already said you are going to reverse gravity. Don't forget water to as scenery. Are you going to add turnback cave as a level similar to that lost forest level in mystic realm?

For some reason, this post does not feel right so sorry if I offended someone somehow. :(
 
Torn world looks better as a platform level with maybe moving platforms. You can add some spikes and give no rings to the player as it is supposed to be empty and is a cave setting. Maybe you can sprite the Srb2 gargoyle statues into rocks and use them for switches. You already said you are going to reverse gravity. Don't forget water to as scenery. Are you going to add turnback cave as a level similar to that lost forest level in mystic realm?

For some reason, this post does not feel right so sorry if I offended someone somehow. :(
No, you didn't offended me. I will take your idea about Turnback Cave but for now, I am expirimenting on gravity effects and water sectors and stuff like that.
 
Just... scrap this. This is the WORST level I have ever seen. All it is is sky and rings. Absolutely nothing else.

Please learn how to MAKE levels before starting on one.
 
BTW, I've made lots of levels but thanks for showing me the turtorial. And also, I don't use SRB2 Doom Builder, I use Doom Builder (without the SRb2).

What the heck are you doing with the regular Doom Builder then? Download the SRB2 one!
 
Dear everyone ever:
Please take compassion on new mappers. Remember, you were once a new mapper too! Show them the nurturing and wisdom you wish were given to you. Instead of condemning the uselessness of the open sector, proclaim the virtue of substance!

Best wishes,
BlueZero4
 
Dear everyone ever:
Please take compassion on new mappers. Remember, you were once a new mapper too! Show them the nurturing and wisdom you wish were given to you. Instead of condemning the uselessness of the open sector, proclaim the virtue of substance!

Best wishes,
BlueZero4
No.
There's no reason we should sugar-coat things instead of giving the harsh criticism that is needed to succeed in mapping. If the creator isn't going to take it, they shouldn't bother releasing maps here to begin with.
 
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Dear everyone ever:
Please take compassion on new mappers. Remember, you were once a new mapper too! Show them the nurturing and wisdom you wish were given to you. Instead of condemning the uselessness of the open sector, proclaim the virtue of substance!

Best wishes,
BlueZero4
MMMMM...
You just have to tell me that flavor of sugar-coating! It's delicious.
 
harsh criticism
So, you're saying "OH MY GOSH THIS MAPS SUCKS SO HARD CORE DUDE PUT SOME EFFORT INTO IT IT'S JUST A FLAT EMPTY SPACE I MEAN GOSH" pushes a mapper to succeed? Beginning mappers know they're beginners. It's why they ask for feedback. Feedback points people forward; criticism points them back.

Personally, I'm guessing that Larztard just set his sights low, assuming that a flat design with sprinkles of rings would be enough. I don't think he was ready to make a real level, and I think he knew that. Our job is to say "If you want to go forward, here's what's next." If he's happy making more maps like these, then we can't really do anything one way or the other about it.

Remember, nobody makes maps just to make you happy. Don't take offense when you expect the next great mapper to suddenly pop up and he doesn't.
 
So, you're saying "OH MY GOSH THIS MAPS SUCKS SO HARD CORE DUDE PUT SOME EFFORT INTO IT IT'S JUST A FLAT EMPTY SPACE I MEAN GOSH" pushes a mapper to succeed?
Not exactly, because incredible exaggerations that say absolutely nothing about how to fix a stage are completely different from constructive criticism.

Beginning mappers know they're beginners. It's why they ask for feedback. Feedback points people forward; criticism points them back.
It's possible to criticize someone's creation as objectively as possible while trying to encourage them.

Remember, nobody makes maps just to make you happy. Don't take offense when you expect the next great mapper to suddenly pop up and he doesn't.
yeah sure whatever
 
Geez BlueZero4, you always sound like you're some kind of preacher or something. And no, there is nothing to praise or encourage when the zone is LITERALLY just a flat room with some rings scattered about. Its like he doesn't know what the Torn World even IS. There was actual shit going on in there, with flying platforms and waterfalls going up and all sorts of things. Granted, you can't do sideways gravity in SRB2, but he could have done SOMETHING more than... well... absolutely NOTHING.
 
Geez BlueZero4, you always sound like you're some kind of preacher or something. And no, there is nothing to praise or encourage when the zone is LITERALLY just a flat room with some rings scattered about. Its like he doesn't know what the Torn World even IS. There was actual shit going on in there, with flying platforms and waterfalls going up and all sorts of things. Granted, you can't do sideways gravity in SRB2, but he could have done SOMETHING more than... well... absolutely NOTHING.

If only you post that exact message in about the 2nd post. We wouldn't have 18 or something posts about "boo this level sucks" XD
 
D-i-s-o-r-t-i-o-n World! >:C
How many times can I say that?

J-a-p-a-n.

I'm only saying Torn World because that's the topic title, so people who have never played Platinum are gonna be wondering what the hell I'm saying going off about the Distortion World, and Torn World is technically correct too I suppose.
 
All I am seeing here is an cube shaped level with ninethousand rings randomly scattered around and some random textures on ground at some places, so what AM I supposed to criticize
 
Geez BlueZero4, you always sound like you're some kind of preacher or something.

And what's wrong with preaching, assuming it's not hypocritical?

And no, there is nothing to praise or encourage when the zone is LITERALLY just a flat room with some rings scattered about.
I think you're misunderstanding each other here. He's not saying to encourage this kind of level, what he's saying is to encourage him to put some effort into it and get better.

Kyasarin said:
No.
There's no reason we should sugar-coat things instead of giving the harsh criticism that is needed o succeed in mapping. If the creator isn't going to take it, they shouldn't bother releasing maps here to begin with.

Who said anything about sugar coating things? Certainly not BZ4.

I don't get why everyone thinks criticism must be deliberately hurtful. There's no reason it has to be. You can easily point out the faults with something in a kind but firm way, and at the same time encourage them to try harder, and make something better.

To tell the truth, there's been a number of times I've been criticized for my music, and I always learn a whole lot more from the people that step beside me and help lead me in the right direction, with good solid advice, and encouraging words. The opposite is people who instead sit there pointing out the obvious faults again and again, in a way that is more likely to discourage someone from even trying again.
 
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