Larz T
Member
Okay. mabye I'll lay this off (for a while but still edit) and brainstorm some new ideas. But can I still keep this up?I highly recommend you practice before you start a pack. If your first wad is a pack level, you can be sure it will be bad.
I started a mod, Temporal Line. While I had already made 3-4 wads. But I canceled it FOR THE MOMENT because I wanted to make a awesome wad. So I will train in all types of environments, including style Egg Rock.
In short, your level ... I've seen almost nothing. These are only walls. Rings : copy and paste. And finally, the boss has a single sprite, and it is bad ...
This is not good. You should start by performing at least one level in the release section. If you do that, you have already planted the roots, and you know the basics of building level.
With these basics, you begin to have for already having a level head presentable, even a simple level that players will like. But do not start your FIRST LEVEL EVER by a pack that contains advanced data (sprites, graphics, etc.).
Make first a simple level before starting this.
---------- Post added at 11:46 AM ---------- Previous post was at 11:42 AM ----------
BTW, I've made lots of levels but thanks for showing me the turtorial. And also, I don't use SRB2 Doom Builder, I use Doom Builder (without the SRb2).Oh wow...
Well, I have no idea what to say about this, other than the fact that your level literally consists of nothing. Your boss is no where near "custom" other than a random Pokemon being slapped on there. Pretty much everything else has no relation to Pokemon whatsoever.
Please add some variety into your levels (or better yet, put on some ACTUAL TEXTURES). You should check out the tutorials here:
http://wiki.srb2.org/wiki/SRB2_Doombuilder_Tutorial
This pretty much gives you all of the basics in making maps. Please read it carefully and do what it says, it could help you A LOT in making real levels.