Minor note: There were a few bugfixes too. Here's a full changelog, but I didn't really wanna clutter the first post with it.
It was hard enough work getting v1.1 out without any real support of netgame testing, so there probably won't be another update until 2.2 comes out and our motivation to work on something like this increases again. There's some fun concepts which REALLY change the game, but without spare time and energy they just ain't happening for now. Sorry, kids.
- UPDATE: .thk file now compatible with 2.1.15; all the bugs introduced in that update fixed, independent exe deprecated (sorry red)
- UPDATE: 4 new maps in the Community set, creating a virtual second act of small/medium/large maps within.
- UPDATE: The filesize of all of the music has been reduced. Granted, we've just added more so the file's still larger than before, but it's the thought that counts.
- FEATURE: It's now impossible to attempt to load a Thokker map in any gametype other than Team Match, since we don't have an exe to arbitrarily hide the other gametypes. Yep, that's right. We were on top of Team Match all along! (Now the "Thokker" labels the level select icons have are actually useful, as opposed to redundant)
- FEATURE: Tails' gust thrust now in whatever direction he's aiming, reducing the chaos of his ability from un-fun stalemating levels.
- BUGFIX: Tails' gust thrust is only boosted when you're pressing jump, not pressing jump and holding spin at the same time to get closer to the ground.
- BUGFIX: Getting the ball into the goal without touching it no longer causes a hook removal. This was possible when, say, a Tails player blows it around with inattentive or nonpresent members of the other team completely failing to stop it.
- BUGFIX: You can't drown to water or space whilst the pre-match timer's counting down.
- BUGFIX: The ball now tries to take account of reverse gravity, but it's possible there's something in the base game that doesn't that we haven't overwritten, 'cause what rudimentary testing I did on that felt wrong
- BUGFIX: Ancient Relic's music now properly loops
It was hard enough work getting v1.1 out without any real support of netgame testing, so there probably won't be another update until 2.2 comes out and our motivation to work on something like this increases again. There's some fun concepts which REALLY change the game, but without spare time and energy they just ain't happening for now. Sorry, kids.
Last edited: