MotorRoach
Retired
The entire point of his control scheme is to complement his speed based gameplay. Think of it like FSonic but with few differences that still accommodate to keeping your speed up.
Peel out: Hold spin while standing (also charges your dashmode)
Spindash: Jump while charing the peel out (press jump again to cancel it)
Dashmode: Keep running for a while or just charge the peel out
Homing attack: Double jump
Peel out: Hold spin while standing (also charges your dashmode)
Spindash: Jump while charing the peel out (press jump again to cancel it)
Dashmode: Keep running for a while or just charge the peel out
Homing attack: Double jump
Art & Animations:
tripplejaz
Sprite indexing & importing:
MotorRoach
Programming:
HellHawkX
Lach
tripplejaz
Sprite indexing & importing:
MotorRoach
Programming:
HellHawkX
Lach
Version 1.1:
• Fixed issue where charging the peelout played a sound globally
• Fixed issue where drowning sprite didn't show up
• Fixed issue where dying during the peelout charge forced the player to be unable to move until charging another peelout
• Walking animations now speed up two seconds before dashmode starts
Version 1.2:
• Fixed bug where Sonic would come to a complete standstill if no direction was held while releasing the peelout
• Fixed bug where Sonic's animations displayed incorrectly if charging the peelout on a conveyor without holding any direction
• Widened homing attack angle range from 90° in front of Sonic to 120°
• Fixed issue where charging the peelout played a sound globally
• Fixed issue where drowning sprite didn't show up
• Fixed issue where dying during the peelout charge forced the player to be unable to move until charging another peelout
• Walking animations now speed up two seconds before dashmode starts
Version 1.2:
• Fixed bug where Sonic would come to a complete standstill if no direction was held while releasing the peelout
• Fixed bug where Sonic's animations displayed incorrectly if charging the peelout on a conveyor without holding any direction
• Widened homing attack angle range from 90° in front of Sonic to 120°
Attachments
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