Swift the "poorly drawn" Dragon

Swift the "poorly drawn" Dragon V4.1

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man, what a nice layer of challenge! (Swift got stuck in this part of Egg TV Studios because I lost all the spinning chairs)
it's totally not like i'm asking for a simple crouch ability (which totally isn't even more obvious by the fact i mentioned it!)
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man, swift has a LOT of cool challenges (srb2station)
I thought you advised us to use OpenGL, but it, like OpenGL, causes sprites to be half underground, like the XMomentum sprite (oof_alar).
most sprites are mirrored, and that's okay because making each angle uniquely would be really hard, but this causes some consistency errors, such as this one:
srb20361.png

swift's tear appears on both of the angles, which is a bit weird, but i could be just really perfectionist...
 
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man, what a nice layer of challenge! (Swift got stuck in this part of Egg TV Studios because I lost all the spinning chairs)
it's totally not like i'm asking for a simple crouch ability (which totally isn't even more obvious by the fact i mentioned it!)
Not to sound rude, but uh...
That's kind of the point.
She isn't SUPPOSED to be able to do things like that.
 
InfernoMelon updated Swift the "poorly drawn" Dragon with a new update entry:

V3 & V4 - The Metal & Boss/UNKNOWN Update

Welp, V3 and V4???? (more details below :worry: ) is finally here!!! :wow::wow::wow:
What's in this big-ass update this time??

First the minor changes...

- A few sprites sprites got some fixes/improvements for the final(?) time (Thanks Aquavine !!!!)

- The Tutorial Images has the right name now lol

View attachment 155511

- Spear has a new track

-...

Read the rest of this update entry...
 
Too bad you didn't credit the creator of Boss Plus (which is used for GFZ, THZ, DSZ, and CEZ, however, correct me if you don't need credit or asked the creator in private)
Although you could make something like a visible beam similar to the vanilla Eggmobile's or whatnot to see more clearly that the beam actually rotates because otherwise it gets confusing and hard to dodge (even if that's the point), and it looks more like it's teleporting at random and not.. spinning.
 
Too bad you didn't credit the creator of Boss Plus (which is used for GFZ, THZ, DSZ, and CEZ, however, correct me if you don't need credit or asked the creator in private)
Although you could make something like a visible beam similar to the vanilla Eggmobile's or whatnot to see more clearly that the beam actually rotates because otherwise it gets confusing and hard to dodge (even if that's the point), and it looks more like it's teleporting at random and not.. spinning.
Damnit, I forgot but it's fixed!!!
Also, the beam supposed to be not visible, because well, that's make the boss sightly harder, I guess
Sonic-Shrug.png
 
Damnit, I forgot but it's fixed!!!
Also, the beam supposed to be not visible, because well, that's make the boss sightly harder, I guess View attachment 155671
I guess that makes even more sense considering I get hit by thin air.
... And also to the fact there's no rotation sprite, but that'd be hard to sprite and would make it easier.
Not like the boss fight is THAT hard.
P.S: I did say 'even if that's the point' on the beam getting hard to dodge.
 
To save space, just place 0 instead of copy-pasting the same sprite for all the rotations.
CEZ3 is, AFAIK, impossible to beat as Swift cause, once you hit the dragon, you get immediately crushed.
Plus, the BossPlus inclusion has all the issues BossPlus has, such as the fact CEZ3 becomes, other than the fact Swift can't even beat it, a boring chase with 99% less cheese (the best part of the boss fight), and, Plus (pun intended), it's... Weird that you can just get hit by thin air by the fact Fake UNKNOWN's beam is invisible.
 
To save space, just place 0 instead of copy-pasting the same sprite for all the rotations.
CEZ3 is, AFAIK, impossible to beat as Swift cause, once you hit the dragon, you get immediately crushed.
Plus, the BossPlus inclusion has all the issues BossPlus has, such as the fact CEZ3 becomes, other than the fact Swift can't even beat it, a boring chase with 99% less cheese (the best part of the boss fight), and, Plus (pun intended), it's... Weird that you can just get hit by thin air by the fact Fake UNKNOWN's beam is invisible.
Oh, thanks for this!!! (I guess, I fix it in the next update if I don't forget...)
Also, IT'S beatable with Swift, you just have to aim her attack (and have a little luck lol) plus, you jump over the fire bars or go on the stands, so really, it's still cheeseable



also also, again the goal for F.UNKNOWN fight is to be "harder" smh, so, here's an tip, stand back and wait for them to finish their attack, easy lol
or you can just combo them for the funni, it's still possible btw!!!
 
Oh, thanks for this!!! (I guess, I fix it in the next update if I don't forget...)
Also, IT'S beatable with Swift, you just have to aim her attack (and have a little luck lol) plus, you jump over the fire bars or go on the stands, so really, it's still cheeseable

View attachment 159408

also also, again the goal for F.UNKNOWN fight is to be "harder" smh, so, here's an tip, stand back and wait for them to finish their attack, easy lol
or you can just combo them for the funni, it's still possible btw!!!
I know it's cheesable, but not with, like, almost all the vanilla characters
Plus, relying on a bit of luck isn't reliable specially when you have to rely on it, like, 8 hits (in the gif it seems you gave the boss its second hit
oh and btw yes, i do know about f. unknown's tricks, and almost always nail the combo.
i hate you 4-hit lancebot
 
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I know it's cheesable, but not with, like, almost all the vanilla characters
Plus, relying on a bit of luck isn't reliable specially when you have to rely on it, like, 8 hits (in the gif it seems you gave the boss its second hit
oh and btw yes, i do know about f. unknown's tricks, and almost always nail the combo.
i hate you 5-hit lancebot
To be fair, The Main Version is designed to only be play with Swift only, not the main cast but it's still playable with them
The other version has none of the changes in the Main Version, if you just want to play with just Swift alone
also, it's 4 Hits, not 5 smh...
 
To save space, just place 0 instead of copy-pasting the same sprite for all the rotations.
Do you think that this actually would work? Like If I merged all the sprite angles into A0, then wouldn’t the game just use the vanilla angles either way? But honestly this feels like this type of crazy idea that actually could work, so fingers crossed. -.-”

But if it won’t work then we still can just merge the mirrored sprites together like this: STNDA3A7 (Which is a single side angle sprite being mirrored to fit both sides... not sure if you’re aware of this yet, so I won’t risk it...) Not a lot, but still like 3 three sprites less for every animation frame... And it will add up so ye... but merging that sprites will be painful for sure if we’re talking every single animation sprite in this addon... But I love the process of optimazing and optimization over all so... the grind starts... :dramahog:
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To save space, just place 0 instead of copy-pasting the same sprite for all the rotations.
Do you think that this actually would work? Like If I merged all the sprite angles into A0, then wouldn’t the game just use the vanilla angles either way? But honestly this feels like this type of crazy idea that actually could work, so fingers crossed. -.-”
It does actually work! :D Thanks for that info, this will make the optimizing process at least a bit worse... (But I still absolutely love optimizing stuff...)
 
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Do you think that this actually would work? Like If I merged all the sprite angles into A0, then wouldn’t the game just use the vanilla angles either way? But honestly this feels like this type of crazy idea that actually could work, so fingers crossed. -.-”

But if it won’t work then we still can just merge the mirrored sprites together like this: STNDA3A7 (Which is a single side angle sprite being mirrored to fit both sides... not sure if you’re aware of this yet, so I won’t risk it...) Not a lot, but still like 3 three sprites less for every animation frame... And it will add up so ye... but merging that sprites will be painful for sure if we’re talking every single animation sprite in this addon... But I love the process of optimazing and optimization over all so... the grind starts... :dramahog:
I did it on my personal edit (sawry InfernoMelon ;-;)
Swift doesn't need it as her Sprites are rotated
I meant for stuff like Doggo Hood (1 frame for all rotations), as Inferno can just use A0 (and B0 and such if it's animated)
I am aware Swift has mirrored Sprites, and as aforementioned, she don't need it
 
I did it on my personal edit (sawry InfernoMelon ;-;)
In that case... Too slow? I think...? All I know is that this got awkward...
Swift doesn't need it as her Sprites are rotated
I meant for stuff like Doggo Hood (1 frame for all rotations), as Inferno can just use A0 (and B0 and such if it's animated)
I am aware Swift has mirrored Sprites, and as aforementioned, she don't need it
I’ll get to character sprites!1! (Because Swift actually does have some copied sprites too which could be merged...) And the doggo-hood is already done, actually all of the sprities are pretty much done now. :3
 
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