[deleted user]
Member
Ya, sorry bout' my level BZ4, I didn't delete the linedef I accidently merged it.
They don't need to theres an exit sector there. Follow the water fall.Chaos said:The characters cannot get back on the normal path after getting the Emerald in the first level, because the hole is too small.
It's actually Pillaris that had the idiotic music. Everything else was cool. I just think that the "wings" music was a little out of place.[x said:Nova Rocker Girl[x]]Sorry, about the level music (not His World, I like His world, but don't worry it'll be changed eventually). I'm sorry but I'm not a really big rap fan do you like any kind of rock (classical, punk, metal, etc.) cause Sonic games generally have rock as the super music.
You gotta' be kinding me.BlueZero4 said:As for "His World", I think it's generally a boring song to begin with.
BlueZero4 said:Still, the non hip-hop lyrics lost my attention lost my attention again. On the other hand, everything else was fine, if not better than every other Super Sonic song.
Look, I only want Tails to hover like Knux does now, and I want Knux to glide, no climb. Is that so secret? I know why Sonic dbl jumps, but that's the only thing that I can see that needs to be secret.[x said:Nova Rocker Girl[x]]Also I will discuss in a PM why the abilities were not changed.
camo man said:Also I do agree that Sonic CD had a good theme song.
Yes, I socced all of the level headers into the MAINCFG. And yes I know that my map doesn't have a name or is on the level select screen. This is becuase I simply couldn't think of a name quickly enough. The original name was Sand Ocean Zone until I relised that it was also a level from SA2. Also of course my level has music. If you don't believe me just add the wadfile a type tunes 06 into the console.BlueZero4 said:Camo, do you have a level header? Your level doesn't show up from level select, nor does it have a name. Heck, it might not even have music.
I considered, but then I just didn't bother. I'm currently working on another level for this mod (still unnamed). This new level will be beautiful effect wise. It will have so many FOFs and such that aren't even used for direct play only eye candy.BlueZero4 said:Ok, I normally play without music, so that might've been why I thought that.
Also, you could use two of the same emerald items, and the emerald position would be chosen at random like in PBZ.
True, most FOFs are for playing, but the way I've used them is in a eye candy way.BlueZero4 said:Well, FOFs for me are used for the majority in actual gameplay. However, my mapping style tends to require one control sector having several tags; it gets really confusing.