Super Chris's Crazy Tracks

Super Chris's Crazy Tracks 1.6.4

Super Chris

That one map maker.
Super Chris submitted a new resource:

Super Chris's Crazy Tracks - An entourage of returning and new courses!


Welcome to my Crazy Tracks pack! So far, this map consists mostly of maps I ported over from Kart Mania Reborn, but as with every other Ring Racers map pack, there will be more maps to add as time goes on!

RACE

Raging Rally Zone
View attachment 144207

This map was slated as a remake to my...​

Read more about this resource...
 
Nice! Loved your Kart Mania Reborn pack from SRB2 Kart and I can't wait to see what more tracks you add to this in the future!
 
Super Chris updated Super Chris's Crazy Tracks with a new update entry:

The two-part Sapphire Cup update!

It's been about a month, but I have brought along some new tracks! Here are the updates!

1.3 Updates:
  • The pack has been split into two parts.
  • New cup: The Sapphire Cup, two Battle/Prison maps, a hidden map, and a Sealed Star.
  • Floral Forest: The volume for Greenhorn Forest has been lowered.
  • Zoom Cup: Added a Sealed Star and a hidden map.

Read the rest of this update entry...
 
Hello, i'm slightly confused regarding why is it split into two parts, and if i need to load both (and if order matters) to get all 3 cups.
 
Super Chris updated Super Chris's Crazy Tracks with a new update entry:

A Mega update!

Been a while, but after some playtesting and ironing out bugs, version 1.4 of Crazy Tracks is now available!

  • New Cup: The Crazy Mega Cup, consisting of 5 "Mega"-styled Race maps, 2 "Mega" Battle/Prison maps, and its own Sealed Star. See the "Overview" tab for more details.
  • Water Temple: The last jump of the course has turned into a bridge. Additionally, the last few waypoints were reworked to accommodate this.
  • Evening Cliffside: The upper bridge in the...

Read the rest of this update entry...
 
Super Chris updated Super Chris's Crazy Tracks with a new update entry:

Thok Barrier Removal

No new maps this time. Here's a hotfix I originally planned to release alongside Ring Racers' first birthday
  • Notable update: Some tracks have had their thok barriers removed. The rest may or may not follow in a future update.
  • Copper Cavern: The MobjScale has been reduced to accommodate 16-player battles. Despite the scale change, it is still possible to complete the level in Prison mode.
  • Aqua Cave: The MobjScale has been reduced.

Read the rest of this update entry...
 
Super Chris updated Super Chris's Crazy Tracks with a new update entry:

Ruby Cup Revealed: Some bug fixes and a few secrets.

After a long while of working on some bugfixes along with some new maps (and suffering from mapper's block in the process), I present to you: The Ruby Cup!

  • New cup: The Ruby Cup, which is currently unfinished, but includes two Race and Battle/Prison maps
  • Added two hidden maps, one for the Basic Cup and one for the Zoom Cup.
  • Floral Forest: The shortcut near the end now disables on the final lap.
  • Water Temple: Turned the outer boundary of the starting...

Read the rest of this update entry...
 
After playing through the new Ruby Cup in Grand Prix, I have discovered a major bug with a map being skipped which affects grade calculation.
ringracers8339.png

The cup appears to have only one prison map (Sky-High Shrine) when played in Grand Prix, based on the pause and intermission screens. However, the total prison count as seen in the Grand Prix Final Results screen includes prisons from Roulette Rumble despite that map not being played, which lowers the maximum number of grade points that can be earned. It is possible to achieve the A rank, but it is made harder to get due to the bug. Roulette Rumble is shown during cup selection and can even be played in Battle and Prison modes; it just cannot be played within Grand Prix.
scc_ruby_cup.png
 
Super Chris updated Super Chris's Crazy Tracks with a new update entry:

Crazy Duels

In accordance to the upcoming 2.4 update for Ring Racers, I present you an update for Crazy Tracks.

  • Major update: All existing maps, including the hidden tracks, now have checkpoints to accommodate for the Duel mode.
  • Mirage Monolith: Removed the jump after you exit the tomb.
  • Evening Cliffside: Forgot to mention this in the previous update, but the map is now 3 laps long instead of 2.
  • Sweet Street: Added a few Sneaker Panels to quicken...

Read the rest of this update entry...
 
well that happened to poor weird Mario (sorry if the sound quality is strange at all, idk why its all fuzzy a tad)
 
Back
Top