PrismaticAngel
Dutch word-doer
This one for BMZ all the way. The first sunrise pic is also really nice though, but won't be very fitting for it due to the fact that it's well... a snowy mountain.
-Add more ice-themed music. So far, we only have Midnight Freeze's music...
-Some jungle themed flowers to go with the jungle texture set.
-Maybe a little texture variation would be nice for Greenflower? Maybe use the GFZROCK2 texture, or make some new ones, because there is just one rock texture used throughout the majority of the level. This applies to the outside parts of Techno Hill too.
-Meadow Match and Jade Valley use the exact same texture set now. Make one of them have a different texture set. (Or, if my above suggestion gets accepted, only make Jade Valley use the texture variations.)
If possible, a "rotate flats" linedef. It would work similarly to linedef type 7, except linedef length indicates rotation in degrees.
Really? That's awesome! How does it work?犬夜叉;654296 said:Already exists. Broken in 2.0.4, works fine in 2.0.5.
PHCC said:is very difficult to change direction when flying with tails, and this really is a problem that must be resolved, because many times have I had game over because of this failure.
R-O-T-Y said:How come enemies (robots) can go underwater in SRB2?
They'll short circuit,won't they?
Well, he would if he could actually fly and hold the flag at the same time. Tails might be an absolute gamebreaker in most SP maps and the occasional Match, but let it be known that he's simply everyone's ***** whenever he gets his paws on a flag.If Tails had more precise flight maneuvers, not only would he be unbelievably cheap, but he'd utterly dominate CTF and Match games.
I'd like Level Designers could have the possibility of choosing what should occur after Thing Type 291 has been activated besides ending the level.(...)when the button on an Egg Capsule is pressed, spawns the animals that escape from it. After that occurs, the level ends.
Perhaps the angle could be used to specify which mobj type to spawn. 0 would spawn the default animals. If someone wanted to trigger a linedef executor, they could use a custom thing with A_LinedefExecute. If they wanted to spawn multiple objects, the one spawned by the center could be an invisible object that spawns more.<egg capsule idea>