Closest area I found was the top of the canyon at the start of Arid Canyon with no visible fence, understandable as normaly sonic can't reach it, but Tails and Knuckles can. Also it's not just Jrpgs or Racing games, but I've even seen this done in Sonic games, most recent example being Unleashed HD and SD versions. (Masuri in HD)
(since when did a puddle of water block you?)
With Emerald Lake I wanted something that didn't look like it was in a valley, a pathway between trees, platforms above a bottomless pit filled with water, or even a beach (because that's not suppose to be the theme). unfortunately the only way I could do this was with the fence. Honestly, whenever I see a fence, even a waist high one (and there is one near where I live), I tend to think that you arent suppose to go over it even if you can.
SRB2 may be capable of displaying ACTUAL walls for things you can't climb on, and ACTUAL platforms for areas you can, but what about making areas that are suppose to be just scenery? How are we suppose to make areas like that that aren't behind glass?
(since when did a puddle of water block you?)
With Emerald Lake I wanted something that didn't look like it was in a valley, a pathway between trees, platforms above a bottomless pit filled with water, or even a beach (because that's not suppose to be the theme). unfortunately the only way I could do this was with the fence. Honestly, whenever I see a fence, even a waist high one (and there is one near where I live), I tend to think that you arent suppose to go over it even if you can.
SRB2 may be capable of displaying ACTUAL walls for things you can't climb on, and ACTUAL platforms for areas you can, but what about making areas that are suppose to be just scenery? How are we suppose to make areas like that that aren't behind glass?